2023-09-29
Please read the updated README_GLTF.
If you have exported anything skinned you should re-export them. (See next item for details)
glTF Export Fixes
- Fixes issue with some corrupted weights in the first bone/vertex group caused by Bethesda using non-zero weights where inappropriate. The small non-zero weights (e.g. 0.000015) did not affect the game, however glTF is very strict about non-zero weights and these small weights were replacing existing weights.
- Pasting in the COM skeleton is now optional. You will receive a warning that a flat skeleton has been reconstructed for you. You only need to paste in the COM skeleton if you want a full, posable armature.
- Correctly export NIF with Havok Cloth bones, which do not exist in the COM skeleton. If Havok Cloth bones are present, export will fall back to a flat skeleton (even if you have pasted in COM).
2023-09-23
Basic Starfield support
To view and export Starfield meshes, you must first:
- Enable and add the path to your Starfield installation in Settings > Resources.
- Add the archives or extracted folders containing
geometries
to Archives or Paths in Settings > Resources, under Starfield.
glTF Export
For information about glTF export, see README_GLTF
Disclaimers
- Starfield materials are not yet implemented. There is no need to add
Textures
BA2 in Resources yet. - Turn off File > Auto Sanitize before Save if you are going to be saving any Starfield NIFs. Spells including sanitizing ones are not updated for Starfield yet.
- As described in README_GLTF:
- glTF import into NifSkope is not yet implemented.
- Human rigged NIFs need their COM skeleton pasted into the NIF before export.
- Blender glTF importer needs certain options set for skinned Starfield glTF before importing.
- Please see README_GLTF for full details.