This is a round based 2D/3D strategy game. Two players fight over map domination. In the case of direct attacks, the player must win a real time 3D space shooter fight. Window management, views, Networking and synchronization are done in QT-Framework. Boost is used for IO, graph algorithms and way finding.
In praktikum1/qtserver/build/:
qmake .. && make
In praktikum1/build/:
cmake .. && make
In praktikum1/qtserver/build/
In praktikum1/build/asteroids
- Im Spiel erst auf den "Spielen" Knopf drücken wenn beide Spiele gestartet sind!
- In der Main.cpp den Host auf die Adresse ändern wo der Server gehostet ist