Classic Tomb Raider open-source engine
If you find any issues or bugs, please open an issue and provide a savefile and steps to reproduce the bug.
Savefile is located in %appdata%\OpenLara\savegame.dat
Levels tested and finished as Mario:
- The Caves
- City of Vilcabamba
- The Lost Valley
- Tomb of Qualopec
- St Francis' Folly
- Colosseum
- Palace Midas
- Cistern
- Tomb of Tihocan
- City of Khamoon
- Obelisk of Khamoon
- Sanctuary of the Scion
- Natla's Mines
- Atlantis
- The Great Pyramid
Final quality of life improvements:
- Add collisions to all entities (doors, trapdoors, trap floors) (muddymind)
- Mario fall damage
- Correct mesh loading between rooms (muddymind)
- Make Mario's lighting blend in correctly with the rooms he is in (a glsl shader thing...)
- Fix Mario's collisions with movable boxes on Atlantis and The Great Pyramid
- Give Mario animations for certain events like pulling switches
- Fix Mario's collisions with static meshes
- Fix Mario being teleported below the map when jumping on an enemy (sometimes)
- Allow moving Mario with analog stick/joystick
- Add an option for each player to switch between Mario and Lara
- Fix City of Vilcabamba water level at the end (muddymind)
- Fix Mario not being able to swim inside passages that are 128 units tall (Cistern, Obelisk, Qualopec) (muddymind)
Big thanks to muddymind for the huge help during the development!