Use the Nuklear immediate mode cross-platform GUI library in raylib.
#define RAYLIB_NUKLEAR_IMPLEMENTATION
#include "raylib-nuklear.h"
int main() {
InitWindow(640, 480, "raylib-nuklear example");
// Create the Nuklear Context
struct nk_context *ctx = InitNuklear(10);
while (!WindowShouldClose()) {
// Update the Nuklear context, along with input
UpdateNuklear(ctx);
// Nuklear GUI Code
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Window
if (nk_begin(ctx, "Nuklear", nk_rect(100, 100, 220, 220),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
if (nk_button_label(ctx, "Button")) {
/* event handling */
}
}
nk_end(ctx);
// Render
BeginDrawing();
ClearBackground(RAYWHITE);
// Render the Nuklear GUI
DrawNuklear(ctx);
EndDrawing();
}
// De-initialize the Nuklear GUI
UnloadNuklear(ctx);
CloseWindow();
return 0;
}
struct nk_context* InitNuklear(int fontSize); // Set a fontSize of 0 to use the default of 10.
struct nk_context* InitNuklearEx(Font font, float fontSize);
void UpdateNuklear(struct nk_context * ctx);
void DrawNuklear(struct nk_context * ctx);
void UnloadNuklear(struct nk_context * ctx);
Color ColorFromNuklear(struct nk_color color);
struct nk_color ColorToNuklear(Color color);
struct nk_colorf ColorToNuklearF(Color color);
struct Color ColorFromNuklear(struct nk_color color);
struct Color ColorFromNuklearF(struct nk_colorf color);
struct Rectangle RectangleFromNuklear(struct nk_rect rect);
struct nk_rect RectangleToNuklear(Rectangle rect);
mkdir build
cd build
cmake ..
make
./example/raylib-nuklear-example
raylib-nuklear is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.