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fix: awscc_gamelift_fleet attribute description #1442

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2 changes: 1 addition & 1 deletion docs/data-sources/gamelift_fleet.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ Data Source schema for AWS::GameLift::Fleet
### Read-Only

- `anywhere_configuration` (Attributes) Configuration for Anywhere fleet. (see [below for nested schema](#nestedatt--anywhere_configuration))
- `apply_capacity` (String) Determines whether to apply fleet or location capacities on fleet creation.
- `apply_capacity` (String) Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.
- `build_id` (String) A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- `certificate_configuration` (Attributes) Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. (see [below for nested schema](#nestedatt--certificate_configuration))
- `compute_type` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
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2 changes: 1 addition & 1 deletion docs/resources/gamelift_fleet.md
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ resource "aws_iam_policy" "example" {
### Optional

- `anywhere_configuration` (Attributes) Configuration for Anywhere fleet. (see [below for nested schema](#nestedatt--anywhere_configuration))
- `apply_capacity` (String) Determines whether to apply fleet or location capacities on fleet creation.
- `apply_capacity` (String) Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.
- `build_id` (String) A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
- `certificate_configuration` (Attributes) Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. (see [below for nested schema](#nestedatt--certificate_configuration))
- `compute_type` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
Expand Down