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Add more identified graphics
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hansbonini committed Jul 7, 2024
1 parent 3e49d1f commit 976f4e1
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Showing 12 changed files with 7,492 additions and 53,213 deletions.
60,646 changes: 7,458 additions & 53,188 deletions Altered Beast.asm

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59 changes: 34 additions & 25 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -32,34 +32,43 @@ segard_decomp:
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00024000.smd 0x00024000
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00024000.smd 0x00024000
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00024000.smd 0x00024000
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00027DDA.smd 0x00027DDA
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002ACEA.smd 0x0002ACEA
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002D1AA.smd 0x0002D1AA
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002F1F4.smd 0x0002F1F4
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00030E70.smd 0x00030E70
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00033AAA.smd 0x00033AAA
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00040A1C.smd 0x00040A1C
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004195C.smd 0x0004195C
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00043F22.smd 0x00043F22
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004479E.smd 0x0004479E
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00044DA2.smd 0x00044DA2
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004547A.smd 0x0004547A
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00045DAC.smd 0x00045DAC
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000463DC.smd 0x000463DC
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000470D8.smd 0x000470D8
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000476C6.smd 0x000476C6
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00047F56.smd 0x00047F56
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00048452.smd 0x00048452
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00049020.smd 0x00049020
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004A30E.smd 0x0004A30E
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00027DDA.smd 0x00027DDA # Stage 1 background elements
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002ACEA.smd 0x0002ACEA # Stage 2 background elements
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002D1AA.smd 0x0002D1AA # Stage 3 background elements
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0002F1F4.smd 0x0002F1F4 # Stage 4 background elements
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00030E70.smd 0x00030E70 # Stage 5 background elements
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00033AAA.smd 0x00033AAA # Boss Stage 2
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00038A2E.smd 0x00038A2E # Boss Stage 1
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0003BA00.smd 0x0003BA00 # Boss Stage 3
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0003DFE0.smd 0x0003DFE0 # Boss Stage 4
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0003565C.smd 0x0003565C # Boss Stage 5
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00040A1C.smd 0x00040A1C # Boss normal form and Dogs
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004195C.smd 0x0004195C # Power Ups
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00041EC8.smd 0x00041EC8 # Enemy Headless Horror 2
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00041AB8.smd 0x00041AB8 # Grave
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004270A.smd 0x0004270A # Enemy Rattle Tail
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00042E7C.smd 0x00042E7C # Enemy Round Leech
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000435E2.smd 0x000435E2 # Fossils
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00043F22.smd 0x00043F22 # Enemy Headless Horror 1
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004479E.smd 0x0004479E # Enemy Cave Needle
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00044DA2.smd 0x00044DA2 # Enemy Rock Turtle
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004547A.smd 0x0004547A # Enemy Saw Fish
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00045DAC.smd 0x00045DAC # Enemy Gory Goat
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000463DC.smd 0x000463DC # Enemy Bad Boar
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000470D8.smd 0x000470D8 # Enemy Hammer Demon
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/000476C6.smd 0x000476C6 # Enemy Dark Unicorn
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00047F56.smd 0x00047F56 # Rock
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00048452.smd 0x00048452 # Enemy Chicken Stinger
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00049020.smd 0x00049020 # Enemy Grave Master
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004A30E.smd 0x0004A30E # Enemy Skinny Orcus
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004AAEE.smd 0x0004AAEE
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004B00A.smd 0x0004B00A
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004B3A4.smd 0x0004B3A4
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004D24E.smd 0x0004D24E
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004D64E.smd 0x0004D64E
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00052A0A.smd 0x00052A0A
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00058562.smd 0x00058562
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00059A74.smd 0x00059A74
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004D24E.smd 0x0004D24E # Title Screen 2
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/0004D64E.smd 0x0004D64E # Title Screen
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00052A0A.smd 0x00052A0A # Zeus sprites
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00058562.smd 0x00058562 # Flames
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00059A74.smd 0x00059A74 # Transformation background
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00059EE8.smd 0x00059EE8
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00060B66.smd 0x00060B66
$(GO) $(SEGARD_DECOMP) "$(ROM_DIR)/$(ROM_$(REGION)_$(VERSION))" $(GFX_DIR)/segard/00060280.smd 0x00060280
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