my custom shader scripts for warfork/warsow
go to your homedir and place the .shader
files in the scripts
folder. if it doesn't exist, make it
Warfork:
Windows: %USERPROFILE%\Documents\My Games\Warfork 2.1\basewf
Linux/Mac: ~/.local/share/warfork-2.1/basewf
Warsow:
Windows: %APPDATA%\Warsow 2.1\basewsw
Linux/Mac: ~/.local/share/warsow-2.1/basewsw
removes the decals from the map Poundtown
Before | After |
---|---|
Normal | Planted | |
---|---|---|
Dynamic lights off | ||
Dynamic lights on |
lets you use a custom sky on all maps. if a map doesn't work with it, make an issue here.
add sky_ft.png
, sky_dn.png
, sky_up.png
, sky_bk.png
, sky_rt.png
and sky_lf.png
to /gfx/customsky/
(todo: add screenshots)
fullbright shader that lets you use outlines
(cg_outlinePlayers 0
or cg_outlineModels 0
) if u dont want that
weapons are darker, rocket and grenade are fullbright
all playermodels work fine
z_fullbright2.shader is more true to the original fullbright by goochie with the cel shade effect on weapons
Before | After | Fullbright 2 |
---|---|---|
lets u use custom eb beam, custom plasmagun and custom lg (probably redundant for wsw)
have folder in ur homedir and add electro.png
, laserbeam.png
, pl.png
and rlexplo1.png
to rlexplo8.png
to /gfx/cwp/
there are samples (except for rlexplo since i haven't made them, they're just edits of the default)