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wf-wsw-scripts

my custom shader scripts for warfork/warsow

how to use?

go to your homedir and place the .shader files in the scripts folder. if it doesn't exist, make it

Warfork:
Windows: %USERPROFILE%\Documents\My Games\Warfork 2.1\basewf
Linux/Mac: ~/.local/share/warfork-2.1/basewf

Warsow:
Windows: %APPDATA%\Warsow 2.1\basewsw
Linux/Mac: ~/.local/share/warsow-2.1/basewsw

what do they do?

z_noPoundtownDecals.shader

removes the decals from the map Poundtown

Before After
image image

z_custombomb.shader

Normal Planted
Dynamic lights off image image
Dynamic lights on image image

z_customsky.shader

lets you use a custom sky on all maps. if a map doesn't work with it, make an issue here.
add sky_ft.png, sky_dn.png, sky_up.png, sky_bk.png, sky_rt.png and sky_lf.png to /gfx/customsky/
(todo: add screenshots)

z_fullbright.shader

fullbright shader that lets you use outlines
(cg_outlinePlayers 0 or cg_outlineModels 0) if u dont want that
weapons are darker, rocket and grenade are fullbright
all playermodels work fine
z_fullbright2.shader is more true to the original fullbright by goochie with the cel shade effect on weapons

Before After Fullbright 2
image image image

z_customweapons.shader

lets u use custom eb beam, custom plasmagun and custom lg (probably redundant for wsw)
have folder in ur homedir and add electro.png, laserbeam.png, pl.png and rlexplo1.png to rlexplo8.png to /gfx/cwp/
there are samples (except for rlexplo since i haven't made them, they're just edits of the default)

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my custom shader scripts for warfork/warsow

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