Releases: hackerspace-ntnu/Temple-Trashers
Releases · hackerspace-ntnu/Temple-Trashers
v1.1 - Norwegian Game Awards 2023 release
What's Changed
- Feature/ortographic by @ThomasJGabrielsen in #157
- Fix/main menu by @ThomasJGabrielsen in #158
- Created a death animation for the Golem by @ThomasJGabrielsen in #163
- Fixed permanent slow-mo bug by @Fueredoriku in #164
- Created a respawn animation for the players. by @ThomasJGabrielsen in #167
- Fix/crystal UI by @ThomasJGabrielsen in #168
- Refactor to improve code quality by @Fueredoriku in #169
- Feature/nga 2023 by @Fueredoriku in #170
- NGA 2023 release 🎉 (just in time!!) by @ddabble in #173
Full Changelog: v1.0.4...v1.1-NGA
Full release
The official full release of Temple Trashers.
This release was made with Steam in mind, with features like achievements, global scoreboards, and most importantly: online multiplayer through "remote play together".
Norwegian Game Awards Release
What's Changed
- Lightning tower nerf by @Fueredoriku in #98
- Feature/interactive tutorial by @TArchetype in #101
- Feature/golem enemy by @SondreHus in #99
- Scene/endless mode by @Fueredoriku in #102
- Rework/textmeshpro by @TArchetype in #103
- Updated UIwheel to be active after stick input by @Fueredoriku in #104
- Scene/credits by @TArchetype in #105
- Rework/UI by @TArchetype in #107
- Rework/audiolevels by @TArchetype in #108
- Feature/message UI by @TArchetype in #109
- Rework/endless mode by @TArchetype in #110
- Default uiWheel to first indexed tower when first instantiated by @Fueredoriku in #111
- NGA release! by @Fueredoriku in #112
Full Changelog: v0.1.6b-alpha...v0.2.7a-NGA
Version 0.1.6b
What's Changed
- Updated readme by @Fueredoriku in #46
- Updated readme with article link by @Fueredoriku in #47
- Develop to Main by @Fueredoriku in #48
- Bugfixes to playerstate by @Fueredoriku in #50
- Base upgrade by @TArchetype in #51
- Fix to main scene by @Fueredoriku in #52
- Fix misc. by @ddabble in #49
- Lightning turret update by @SondreHus in #53
- Add fauna models by @ddabble in #55
- Pause with pause menu! by @Fueredoriku in #57
- Move towers + cleanup by @ddabble in #59
- Feature skellyboi by @SondreHus in #58
- Fix misc. bugs + code improvements by @ddabble in #61
- Pirate lady by @Fueredoriku in #60
- Podium base by @jesper2k in #64
- Terrain update ii by @TArchetype in #56
- Various decor/models; trees (x2) and a modular-esque stone pile that … by @TArchetype in #65
- Basic audio manager + background song for endless mode by @Fueredoriku in #63
- Added audio distortion when base is hit by @SondreHus in #67
- Strongman by @Fueredoriku in #62
- Fix/terrain fix 2 by @TArchetype in #69
- Endless mode by @TArchetype in #71
- Tower damage and repair by @Fueredoriku in #70
- Clean up large parts of the project by @ddabble in #68
- Axe shot parenting fix by @Fueredoriku in #77
- Feature/speedy boi by @SondreHus in #78
- Fixed selling bug by @Fueredoriku in #74
- Fix/bugfix by @TArchetype in #72
- Cleanup after last merge by @ddabble in #75
- Added more beautiful terrain models. Will probably cause a merge conf… by @jesper2k in #79
- Prevent placing towers too close by @ddabble in #76
- Fixed multiple deaths occurring by @SondreHus in #82
- Feature/improved lighting by @SondreHus in #81
- Main menu background, comes in 3 pieces for now! by @magsve in #83
- Rework/loot by @TArchetype in #80
- Ruins prefab by @jesper2k in #84
- HUD by @Fueredoriku in #85
- Feature/new main menu by @TArchetype in #86
- Rework/controls by @TArchetype in #87
- Misc/buid settings by @TArchetype in #88
- Updated game over canvas with new ui elements by @TArchetype in #89
- HUD by @Fueredoriku in #92
- Fixed a bug where the player would spawn further and further away fro… by @TArchetype in #93
- Fix unigolem spawning by @ddabble in #90
- Misc/buid settings by @TArchetype in #94
- Add non-occupying scenery by @ddabble in #91
- Scene update for demo by @Fueredoriku in #95
- Fixed empty cell array in HexGrid + updated navmesh by @ddabble in #97
- Release 0.1.6B by @Fueredoriku in #96
New Contributors
Full Changelog: v0.1-alpha...v0.1.6b-alpha
Version 0.1.4b
Progress from sprint 4B, including some bugfixes found in previous release.
Version 0.1
Version 0.1
The first official version of the game, complete with a neat tech demo.
How to play
Download the atttached zip file, unzip it, and run "HackerSpace_Spillprosjekt.exe".
Please enjoy! :)