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Add spray can, fix GPU instantiation for decals #886

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merged 1 commit into from
Dec 18, 2024
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Fueredoriku
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@Fueredoriku Fueredoriku commented Dec 17, 2024

  • Added a spray can with modifiable spray color!
  • Made the existing bullet decals use GPU instantiation (yikes, atleast we should see a decent performance increase now)
  • Fixed playerhands being in the wrong lightlayer for avoiding decals

Note: I'm not adding the spray cans to the maps in this PR, as I plan to add more props very soon and want to avoid conflicts
sprayCans

@Fueredoriku Fueredoriku self-assigned this Dec 17, 2024
@Fueredoriku Fueredoriku requested a review from toberge December 17, 2024 02:28
@Fueredoriku Fueredoriku force-pushed the feature/spray-can branch 2 times, most recently from 084a7b7 to a78bc2a Compare December 18, 2024 01:47
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LGTM

Assets/Scripts/Interactables/SprayCan.cs Outdated Show resolved Hide resolved
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@Fueredoriku Fueredoriku merged commit 9f6a579 into dev Dec 18, 2024
@Fueredoriku Fueredoriku deleted the feature/spray-can branch December 18, 2024 22:43
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2 participants