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Add unfinished jiggle physics
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- Jiggle mesh almost works, still needs to jiggle from object space and not world space
- Jiggle bone shakes, but is yet to be jiggle certified.
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Fueredoriku committed Oct 20, 2023
1 parent cd24bfa commit 4de1744
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31 changes: 31 additions & 0 deletions Assets/JiggleMesh.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JiggleMesh : MonoBehaviour
{
[SerializeField]
private Material JiggleMat;

[SerializeField]
private float elasticity = 4f;

private Vector3 previousDiff;

private Vector3 previousPosition;

private void Start()
{
previousPosition = transform.position;
previousDiff = Vector3.zero;
}
private void LateUpdate()
{
Vector3 target = Vector3.Slerp(previousPosition, previousDiff - transform.position, Time.fixedDeltaTime * elasticity);
var distance = target - transform.position;
JiggleMat.SetVector("_Distance", target);
previousPosition = target;
previousDiff -= distance*0.99f;
previousDiff /= 2;
}
}
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140 changes: 140 additions & 0 deletions Assets/Materials/Gunparts/WobbleShotty.mat
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