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- Jiggle mesh almost works, still needs to jiggle from object space and not world space - Jiggle bone shakes, but is yet to be jiggle certified.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class JiggleMesh : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
private Material JiggleMat; | ||
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[SerializeField] | ||
private float elasticity = 4f; | ||
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private Vector3 previousDiff; | ||
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private Vector3 previousPosition; | ||
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private void Start() | ||
{ | ||
previousPosition = transform.position; | ||
previousDiff = Vector3.zero; | ||
} | ||
private void LateUpdate() | ||
{ | ||
Vector3 target = Vector3.Slerp(previousPosition, previousDiff - transform.position, Time.fixedDeltaTime * elasticity); | ||
var distance = target - transform.position; | ||
JiggleMat.SetVector("_Distance", target); | ||
previousPosition = target; | ||
previousDiff -= distance*0.99f; | ||
previousDiff /= 2; | ||
} | ||
} |
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133 changes: 133 additions & 0 deletions
133
Assets/Materials/Shotgun/Materials/sHOTgUN_Barrels_BaseMap 1.mat
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8 changes: 8 additions & 0 deletions
8
Assets/Materials/Shotgun/Materials/sHOTgUN_Barrels_BaseMap 1.mat.meta
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