Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Old job rebalances 3 #6

Closed
wants to merge 11 commits into from

Commits on Aug 6, 2023

  1. Rebalance of CR_GRANDCROSS (Grand Cross)

    - Fixed casting time changed: 1.5s -> 0.5s
    - Variable casting time changed: 1.5s -> 1s
    - Global delay changed: 1.5s -> 0.5s
    - 1s cooldown added
    - Self damage is removed
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 6, 2023
    Configuration menu
    Copy the full SHA
    3350a04 View commit details
    Browse the repository at this point in the history
  2. Rebalance of CR_SHIELDBOOMERANG (Shield Boomerang)

    - Damage formula changed
      - Old: (100 + 30 x SkillLevel)% ATK
             Shield weight gives extra flat damage
      - Now: (80 x SkillLevel + Shield Weight + Shield Upgrade x 4)% ATK
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 6, 2023
    Configuration menu
    Copy the full SHA
    8a46673 View commit details
    Browse the repository at this point in the history

Commits on Aug 7, 2023

  1. Rebalance of CR_SPEARQUICKEN (Spear Quicken)

    - Additionally gives +10% of Equipment ASPD
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 7, 2023
    Configuration menu
    Copy the full SHA
    f6c7562 View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    a9ac53e View commit details
    Browse the repository at this point in the history
  3. Rebalance of AM_DEMONSTRATION (Bomb)

    - Chance of breaking target weapon increased
      - Old: SkillLevel %
      - New: (3 x SkillLevel)%
    - It now uses basic/default meelee damage calculation (instead of
      special formula)
    - Damage formula changed:
      - Old: [100% + (Skill Level x 20)]% (ATK + MATK)
      - New: [(Skill Level x 60) + (Potion_Research_Lv x 10)]% ATK
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 7, 2023
    Configuration menu
    Copy the full SHA
    fd6db63 View commit details
    Browse the repository at this point in the history

Commits on Aug 12, 2023

  1. Rebalance of AM_ACIDTERROR (Acid Terror)

    - Chance of breaking target armor increased
      - Old: 3/7/10/12/13%
      - New: 5/15/25/35/45%
    - It now uses basic/default ranged physical damage calculation (instead
      of special formula)
    - Damage formula changed:
      - Old: [200% + (Skill Level x 80)]% (ATK + MATK)
      - New: [(Skill Level x 200) + (Potion_Research_Lv x 100)]% ATK
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 12, 2023
    Configuration menu
    Copy the full SHA
    93c0f58 View commit details
    Browse the repository at this point in the history
  2. fix damage effect of AM_ACIDTERROR in Renewal

    For Renewal Acid Terror damage is applied in a bundle of 5 hits isntead
    of a single damage
    guilherme-gm committed Aug 12, 2023
    Configuration menu
    Copy the full SHA
    1d376ac View commit details
    Browse the repository at this point in the history
  3. Rebalance of RG_RAID (Sightless Mind)

    - SP cost reduced: 20 -> 15
    - Damage increased
      - Old: [100 + (Skill Level x 40)]%
      - New: [50 + (Skill Level x 150)]%
    - Damage debuff changed
      - Old: 20% more damage for 5 seconds or 7 hits
      - New: 30% more damage (15% on boss monsters) for 10 seconds
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 12, 2023
    Configuration menu
    Copy the full SHA
    97c528f View commit details
    Browse the repository at this point in the history

Commits on Aug 14, 2023

  1. fix RG_BACKSTAP (Back stab) bow damage formula

    before this commit, only part of the skillratio value was being halved
    when using bows, because skillratio by default is 100.
    
    the correct behavior for bows in backstab is to halve the entire
    skillratio value (including the initial 100%)
    guilherme-gm committed Aug 14, 2023
    Configuration menu
    Copy the full SHA
    a18b0e4 View commit details
    Browse the repository at this point in the history
  2. Rebalance of RG_BACKSTAP (Back Stab)

    - Skill mechanics changed
      - No longer needs to be behind the target to use skill
      - No longer ignores accuracy check
      - No longer usable from Hiding state
      - Now increases skill Hit by 4 per skill level
      - Number of hits changed:
        - Old: 1 hit
        - New: 2 hits with Dagger, 1 hit with other weapons
    - SP cost reduced: 16 -> 12
    - Cooldown added: 0.5s
    - Number of hits changed
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 14, 2023
    Configuration menu
    Copy the full SHA
    083fbaa View commit details
    Browse the repository at this point in the history

Commits on Aug 16, 2023

  1. Rebalance of RG_PLAGIARISM (Intimidate)

    - Also increases Attack Speed by 1% per Skill Level
    
    From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
    guilherme-gm committed Aug 16, 2023
    Configuration menu
    Copy the full SHA
    f547eef View commit details
    Browse the repository at this point in the history