WWIV is compiled with the following compilers:
- MS Visual C++ 2017 Community Edition.
- GCC 6.3 (or later) on Linux (Debian9, Centos7 (with GCC 7) or Ubuntu)
You will need CMake 3.9 or later to build WWIV.
This assumes you already have github desktop installed. We prefer contributors to FORK WWIVBBS repositories to their account and work from there. If you're on Windows this is likely in this folder: "Documents\GitHub\WWIV"
WWIV is compiled with the VS2017 compiler for windows. You can download Microsoft Visual Studio 2017 Community
Choose a custom install and select the following components:
C++
Common Tools for C++
Common Tools
Git Fow Windows <- You should have this already
GitHub for VS
- From the VS2017 menu, select File and then Open from Source Control On the bottom, you should see your local GIT repositories already. Above that you will see Login to GitHub, do that.
- Now in your Local repositories (Documents\GitHub\WWIV), open the folder WWIV in Visual Studio. It should recognize the CMake build and be able to build WWIV.
- When VS says "READY" on the bottom, go to Build on the menu and select Build Solution(F7). If you have any build errors, run Build one more time and see if that resolves itself as there can be timing issues on some machines.
- You select whether or not you are building DEBUG or RELEASE on the toolbar. Those binaries and other built files will be places in a \debug and \release folder along side your github source files. ex:
Documents\GitHub\WWIV\debug
orDocuments\GitHub\WWIV\release
.
This only builds the binaries, it does NOT include the supporting files. Please follow the Linux Installation instructions for getting the supporting files in place.
** NOTE:** Do these steps as a non-root user; your BBS user would be the easiest from a file permissions perspective later on. root should never be used to compile binaries.
Package | Comments |
---|---|
git | to grab the source code for compiling |
ncurses | ncurses-devel, libncurses5-dev, etc depending on your distro |
cmake | 3.9 or later |
make | (unless you want to experiment with ninja) |
g++ 6.3.0 or later |
There are two primary ways to get the files for building; download a zip of the project or clone the repo. In both cases, you will end up with the following files in the build directory:
- bbs/bbs
- wwivconfig/wwivconfig
- wwivd/wwivd
- wwivutil/wwivutil
- network/network
- networkb/networkb
- networkc/networkc
- networkf/networkf
- network1/network1
- network2/network2
- network3/network3
- If you don't want to worry about managing a git repo and just want the files, you can download the zipped project file from GitHub. Go to https://github.com/wwivbbs/wwiv and click on the Download Zip Button
- unzip the zip file. It will create a wwiv-master directory in your current location
- navigate to wwiv-master
If you plan to have an active repo, we prefer contributors to FORK WWIVBBS repositories to their account and work from there.
-
Fork, then clone your fork
# Create a directory for your fork's clone. mkdir git chdir git # Clone your fork into the current directory (git). # Use your GitHub username instead of <em>YOUR-USERNAME</em> git clone --recursive https://github.com/<em>YOUR-USERNAME</em>/wwiv.git
-
Navigate to wwiv
No matter which way you used (source zip or git repository), compiling WWIV is the same.
You need to compile the dependencies first. Enter the cloned repository, change to the deps/cl342
directory and then do
make
- If you want to create a debug version, run
./debug.sh
instead ofcmake ..
in the next step. - run the following:
mkdir _build && cd _build && cmake .. && cmake --build . -- -j$(cat /proc/cpuinfo | awk '/^processor/{print $3}' | wc -l)
(don't forget the ".")
Now you can enter the bbs/admin/unix
directory and run sudo ./install.sh
All the installation and SysOp administration information you need is in the WWIV Documentation
If you want to help out with WWIV BBS:
- Read the Contributors Guidelines
- Check out the WWIVBBS Homepage and find us on IRC.
- Jump into the Issues List.