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Game changing framework for Godot 4 Visual Studio: VS2022 compatible test adaptor framework #53
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I think this project is discontinued |
Gdunit4mono |
what? |
https://youtu.be/m6tYigD6Oe0?si=jg157YvcRnplax9b |
wdym |
MikeSchulze/gdUnit4Net#35 (comment) using the latest gdUnit4API TestAdaptor on VS2022 |
C# (Scene) Test-Driven-Development (TDD) using Godot4 in VS2022 using the latest gdUnit4API TestAdaptor from @MikeSchulze Test.Driven.Development.in.Godot4.mp4 |
How to use this thing |
This enable users to debug the C# code? and this plugin (the csharp for vs one) is for coding, syntax highlighting right? |
There is discord..many Users ask many questions.. Rider hast joined too to privide alternativ to VS2022 |
You know Rider is paid right? I mean like, I have rider since I am a student, but it's bout to expire soon so I need to pay a revisit to VS |
I cited Rider to indicate this testAdapter is recogonised by a commercial company. People at Discord will Help u. We need more people and Projects to Test and suggest new Features. |
Quantoxis/Godot-csharp-.NET-Setup-Guide#1
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