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Consider writing unit tests to unity-godot-compat #4

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GeorgeS2019 opened this issue Feb 19, 2024 · 3 comments
Closed

Consider writing unit tests to unity-godot-compat #4

GeorgeS2019 opened this issue Feb 19, 2024 · 3 comments

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@GeorgeS2019
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using the latest gdUnit4API TestAdaptor on VS2022

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@Anthogonyst
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Thank you. Could you explain how to use this tool? Is it exclusive to VS or is it possible to use it standalone within the repo? If it is plausible to use this without interfacing with an IDE (as IDE preference is tailored to the individual and not to a general project), I would consider adding a symlink to it.

@GeorgeS2019
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GeorgeS2019 commented Mar 20, 2024

If it is plausible to use this without interfacing with an IDE (as IDE preference is tailored to the individual and not to a general project),

Right now, both Rider and VS2022 support it.

Is it possible to use it standalone within the repo?

May be this will help
godotengine/godot-csharp-visualstudio#53 (comment)

Many users are helping to make it robust and join the Discord

@Anthogonyst
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So when I asked if it works without an IDE, you suggested to use a different IDE. Right. So while I appreciate the interest, I'm gonna close this now. Thank you.

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