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Cursor Implementation #232

Merged
merged 2 commits into from
Jan 1, 2025
Merged

Cursor Implementation #232

merged 2 commits into from
Jan 1, 2025

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KaratePikachu
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Using Controller Movement:
A new bone cursor appears when aiming. After not holding the aim stick for a set amount of time its visibility will fade. The distance from the player, and fade timing can be modified in the cursor.gd script file.
Using Mouse Movement:
The mouse cursor also has the same new look for consistency.
Switching:
By hooking onto the controller manager, the real mouse cursor is hidden when you send a controller input, and vice versa for the controller cursor and mouse inputs.

Resolves #226

@micycle8778 micycle8778 merged commit 7d3e12f into main Jan 1, 2025
@micycle8778 micycle8778 deleted the cursor branch January 1, 2025 19:11
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Crosshair showing where the sword is aimed
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