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Releases: gludington/conditional-visibility

Release v0.1.4

16 Dec 04:47
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Merge pull request #33 from gludington/075datastructure

re-update versions

Release v0.1.3

16 Dec 04:36
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Merge pull request #31 from gludington/075datastructure

075datastructure

Release v0.1.2

29 Nov 21:37
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Merge pull request #29 from gludington/075datastructure

075datastructure

Release v0.1.1

25 Nov 00:30
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Merge pull request #27 from gludington/075datastructure

update git workflow to test release

Release v0.1.0

24 Nov 23:09
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Merge pull request #26 from gludington/075datastructure

075datastructure

v0.0.10c

29 Oct 04:17
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v0.0.10c Pre-release
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still verifying auto release scripts

0.0.9

21 Oct 02:28
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0.0.9 Pre-release
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Add Korean Language Support

0.0.8

16 Oct 03:37
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0.0.8 Pre-release
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  • Adds macro/scripting support for conditions with four methods:

ConditionalVisibility.help()
ConditionalVisibility.setCondition(tokens, conditionName, value);
ConditionalVisibility.hide(tokens, value)
ConditionalVisibility.unhide();

See README for details

  • Adds in 5e the ability for a stealth check to auto apply the hidden condition.

0.0.7

08 Oct 00:21
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0.0.7 Pre-release
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Initial support for Pathfinder2e, with the system's Invisible condition applying the Conditional Visibility status that can only be seen by a token which has See Invisibility or a related ability granted in its' token vision panel.

0.0.6

06 Oct 03:46
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0.0.6 Pre-release
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Adds support for other systems than 5e with a default system containing invisibility, obscured, and in darkness. Hidden (stealth vs passive perception) is 5e-only, and game systems that use their own statusEffects, such as Pathfinder 2e, are unsupported.