Releases: gludington/conditional-visibility
Releases · gludington/conditional-visibility
Release v0.1.4
Merge pull request #33 from gludington/075datastructure re-update versions
Release v0.1.3
Merge pull request #31 from gludington/075datastructure 075datastructure
Release v0.1.2
Merge pull request #29 from gludington/075datastructure 075datastructure
Release v0.1.1
Merge pull request #27 from gludington/075datastructure update git workflow to test release
Release v0.1.0
Merge pull request #26 from gludington/075datastructure 075datastructure
v0.0.10c
still verifying auto release scripts
0.0.9
Add Korean Language Support
0.0.8
- Adds macro/scripting support for conditions with four methods:
ConditionalVisibility.help()
ConditionalVisibility.setCondition(tokens, conditionName, value);
ConditionalVisibility.hide(tokens, value)
ConditionalVisibility.unhide();
See README for details
- Adds in 5e the ability for a stealth check to auto apply the hidden condition.
0.0.7
Initial support for Pathfinder2e, with the system's Invisible condition applying the Conditional Visibility status that can only be seen by a token which has See Invisibility or a related ability granted in its' token vision panel.
0.0.6
Adds support for other systems than 5e with a default system containing invisibility, obscured, and in darkness. Hidden (stealth vs passive perception) is 5e-only, and game systems that use their own statusEffects, such as Pathfinder 2e, are unsupported.