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#ifndef _CAMERA_H_ | ||
#ifndef _CAMERA_H_ | ||
#define _CAMERA_H_ | ||
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namespace edubpt { | ||
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#ifndef _CONSTANT_H_ | ||
#ifndef _CONSTANT_H_ | ||
#define _CONSTANT_H_ | ||
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namespace edubpt { | ||
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#ifndef _HDR_H_ | ||
#ifndef _HDR_H_ | ||
#define _HDR_H_ | ||
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#include <algorithm> | ||
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#ifndef _INTERSECTION_H_ | ||
#ifndef _INTERSECTION_H_ | ||
#define _INTERSECTION_H_ | ||
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#include "vec.h" | ||
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#ifndef _LIGHTTRACING_H_ | ||
#ifndef _LIGHTTRACING_H_ | ||
#define _LIGHTTRACING_H_ | ||
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#include "hdr.h" | ||
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#include "hdr.h" | ||
#include "random.h" | ||
#include "scene.h" | ||
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#ifndef _MATERIAL_H_ | ||
#ifndef _MATERIAL_H_ | ||
#define _MATERIAL_H_ | ||
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#include "vec.h" | ||
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#ifndef _PATHTRACING_H_ | ||
#ifndef _PATHTRACING_H_ | ||
#define _PATHTRACING_H_ | ||
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#include "hdr.h" | ||
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#ifndef _RANDOM_H_ | ||
#ifndef _RANDOM_H_ | ||
#define _RANDOM_H_ | ||
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#include <climits> | ||
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#ifndef _RAY_H_ | ||
#ifndef _RAY_H_ | ||
#define _RAY_H_ | ||
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#include "vec.h" | ||
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#ifndef _SAMPLING_H_ | ||
#ifndef _SAMPLING_H_ | ||
#define _SAMPLING_H_ | ||
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namespace edubpt { | ||
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#ifndef _SCENE_H_ | ||
#ifndef _SCENE_H_ | ||
#define _SCENE_H_ | ||
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#include "constant.h" | ||
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#ifndef _SPECULAR_H_ | ||
#ifndef _SPECULAR_H_ | ||
#define _SPECULAR_H_ | ||
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#include "material.h" | ||
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#ifndef _SPHERE_H_ | ||
#ifndef _SPHERE_H_ | ||
#define _SPHERE_H_ | ||
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#include <cmath> | ||
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#ifndef _UTIL_H_ | ||
#ifndef _UTIL_H_ | ||
#define _UTIL_H_ | ||
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#include "constant.h" | ||
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#ifndef _VEC_H_ | ||
#ifndef _VEC_H_ | ||
#define _VEC_H_ | ||
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#include <cmath> | ||
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#ifndef _VERTEX_H_ | ||
#ifndef _VERTEX_H_ | ||
#define _VERTEX_H_ | ||
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#include "vec.h" | ||
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