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This document contains the necessary information to implement a basic GFLBans plugin.
The GFLBans API can be found at the /api/
route of the main instance. For example, if your instance is hosted at bans.gflclan.com
, the api would be at bans.gflclan.com/api/
The following sub-routes make up the API:
Route | Description |
---|---|
/infractions | All infraction related operations |
/gs | Misc. routes useful to the GFLBans plugin |
/rpc | Routes that can be used by the GFLBans plugin to receive data from GFLBans |
There are other sub-routes, but they aren't useful for the plugin.
All API requests should be authenticated using the Authorization header.
Authorization: SERVER SERVER_ID SERVER_KEY
SERVER_ID
and SERVER_KEY
are user supplied parameters. Make sure the user can configure them.
These structs are referenced throughout this document and are provided here to avoid repetition
class PlayerObjIPOptional:
gs_service: str
gs_id: str
ip: Optional[str]
class PlayerObjNoIp(BaseModel):
gs_service: str
gs_id: str
class PlayerObjSimple(BaseModel):
gs_service: str
gs_id: str
ip: Optional[str]
class CInfractionSummary:
expiration: Optional[PositiveInt] # Unix timestamp
reason: str
admin_name: str
# SEND ONLY ONE OF THESE FIELDS
class Initiator:
ips_id: Optional[PositiveInt] # Aurora: Ips id is like the number in their forum profile url
mongo_id: Optional[str] # Internal database id
gs_admin: Optional[PlayerObjNoIp]
class Infraction:
id: Optional[str]
flags: int
comments: List[Comment]
files: List[FileInfo] = []
server: Optional[str]
created: int
expires: Optional[PositiveIntIncl0]
player: PlayerObj
reason: constr(min_length=1, max_length=280)
admin: Optional[PositiveIntIncl0]
# Removed data
removed_on: Optional[PositiveIntIncl0]
removed_by: Optional[PositiveIntIncl0]
removal_reason: Optional[constr(min_length=1, max_length=280)]
# For DEC_ONLINE_ONLY
time_left: Optional[PositiveIntIncl0]
orig_length: Optional[PositiveIntIncl0]
# For tiering policy
policy_id: Optional[str]
# When was the last time a heartbeat caused this to be updated?
last_heartbeat: Optional[PositiveIntIncl0]
The GFLBans plugin should periodically send data to GFLBans so that GFLBans can:
- Know if the server is alive
- Update infractions that only decrement while the player is online
- Display information about the server in the Web UI
The heartbeat route is present at /api/gs/heartbeat
and should be POSTed with JSON data in the following format:
class Heartbeat:
hostname: constr(max_length=96)
max_slots: int
players: List[PlayerObjIPOptional]
operating_system: str
mod: str
map: str
locked: bool = False
include_other_servers: bool = True
Field | Type | Description |
---|---|---|
hostname | constr(max_length=96) | The hostname of the server. Type hostname in console. |
max_slots | int | Max players of the server. Usually using GetMaxHumanPlayers() will work. |
players | List[PlayerObjIpOptional] | Self explanatory. A json array of players that follows PlayerObjIPOptional class |
operating_system | str |
Windows or Linux
|
mod | str | The name of the game folder (csgo for CS:GO, cstrike for CS:S, tf for TF2) |
map | str | The current map |
locked | bool | Whether sv_password is set so that only people with the password can join. |
include_other_servers | bool | If the plugin configuration wants to accept GLOBAL GFL bans |
The API will reply with a list of HeartbeatChange
objects:
class HeartbeatChange:
player: PlayerObjNoIp
check: CheckInfractionsReply
class CheckInfractionsReply:
voice_block: Optional[CInfractionSummary]
chat_block: Optional[CInfractionSummary]
ban: Optional[CInfractionSummary]
admin_chat_block: Optional[CInfractionSummary]
call_admin_block: Optional[CInfractionSummary]
item_block: Optional[CInfractionSummary]
class CInfractionSummary:
expiration: Optional[PositiveInt] # Unix timestamp
reason: str
admin_name: str
Using that information, you should update the user's local state and, if necessary, kick them.
You can omit call_admin_blocks
from the local state since GFLBans enforces them server side.
It is recommended that a heartbeat is sent each minute, though servers can get away with doing as much as 10 minutes in between beats.
GFLBans uses RPC events to tell the server to do things and to inform it of changes. RPC events can be retrieved by polling /api/rpc/poll
or sent as they become available by listening on Websocket /api/rpc/ws
RPC event responses have the generic form
class RPCEventBase:
event_id: str
time: datetime
event: str
The event_id field is a unique id that GFLBans can use to identify events. The time is the time the event was created. The event is the event type.
Each event type has it's own fields.
Here are the currently implemented events:
#event: player_updated
class RPCPlayerUpdated(RPCEventBase):
target_type: constr(regex=r'^(player|ip)$') # ip or player. If player, then target is a PlayerObjNoIp, else string
target: Union[PlayerObjNoIp, str]
local: CheckInfractionsReply # See definition in the heartbeat section
glob: CheckInfractionsReply
The player_updated event is sent when the server wants to push new state to the game server. You should use this information to update the user's local state and, if necessary, kick them. The local
field should be used if the server administrator has configured the server to ignore global bans, otherwise the glob
field should be used.
#event: player_kick
class RPCKick(RPCEventBase):
target_player: PlayerObjNoIp
If the player is present in-game, kick them.
GFLBans will send events to the server, however, when a player first joins, you should check a player's infractions to establish their initial state.
To retrieve a player's information, send a GET request to /api/infractions/check
The following parameters are accepted:
Parameter | Type | Description |
---|---|---|
gs_service | str | The service component of the player object, usually steam
|
gs_id | str | The id component of the player object. For steam, this is their steamid64 |
ip | str | The IP address of the player |
include_other_servers | bool | Whether or not to accept global infractions issued on other servers. Should be configurable by the manager |
GFLBans will reply with an object like:
class CheckInfractionsReply:
voice_block: Optional[CInfractionSummary]
chat_block: Optional[CInfractionSummary]
ban: Optional[CInfractionSummary]
admin_chat_block: Optional[CInfractionSummary]
call_admin_block: Optional[CInfractionSummary]
item_block: Optional[CInfractionSummary]
class CInfractionSummary:
expiration: Optional[PositiveInt] # Unix timestamp
reason: str
admin_name: str
You should use this to reject the players connection / kick them if they are banned, or apply other restrictions.
For the sake of being user friendly, it is recommended that you inform the player of the admin that banned, muted, or gagged them and the reason for which they were punished.
It is unnecessary to take action for call_admin_block
as that is handled by GFLBans web. Furthermore, admin_chat_block
and item_block
can be ignored if there is no admin chat or item tracking function.
You can use GFLBans' built in VPN detection by sending a GET request to /api/gs/vpn
on player join. The route accepts the following parameters:
Parameter | Type | Description |
---|---|---|
gs_service | str | The service component of the player object, usually steam
|
gs_id | str | The id component of the player object. For steam, this is their steamid64 |
ip | str | The player's ip address |
GFLBans will reply with something like this
class CheckVPNReply:
is_vpn: bool
is_cloud_gaming: bool
is_immune: bool
The plugin is recommended to inform admins about a player joining with a vpn if is_vpn
is true.
Depending on plugin configuration, the server may also kick them. If is_immune
is set, the player should not be kicked.
The server may choose how to handle is_cloud_gaming
depending on whether or not they want to allow or kick cloud gaming services.
You can utilise GFLBans' implementation of call admin by sending a POST request to /api/gs/calladmin
.
The calladmin route is rate limited to once per 10 minutes by default, but can be overridden to a server's preferred value using the cooldown parameter. Rate limiting is controlled by GFLBans.
The POST sent to GFLBans should look like this:
class ExecuteCallAdmin:
caller: PlayerObjNoIp
caller_name: str
include_other_servers: bool = False
message: constr(min_length=1, max_length=120)
cooldown: PositiveInt = 600 # seconds
report_target: Optional[PlayerObjNoIp]
report_target_name: Optional[str]
Most of the parameters should be self-explanatory. The include_other_servers parameter should be true if the server is accepting global bans, but false if the server is ignoring them. Specifying report_target will change the call admin embed into a report embed.
GFLBans will send a reply that looks like this:
class ExecuteCallAdminReply:
sent: bool
is_banned: bool
cooldown: Optional[PositiveIntIncl0]
The player should be informed if an admin was called, how much cooldown remains, and whether they are banned from using call admin.
To make one of these infractions, POST to /api/infractions/
with something like this:
class CreateInfraction:
duration: Optional[PositiveInt]
player: PlayerObjSimple
admin: Optional[Initiator]
reason: constr(min_length=1, max_length=280)
punishments: List[constr(regex=valid_types_regex)]
scope: constr(regex=r'^(server|global)$')
session: bool = False
dec_online_only: bool = False
Field | Type | Description |
---|---|---|
duration | Optional[PositiveInt] | The length of the infraction in seconds. OMIT entirely for a permanent length |
player | PlayerObjSimple | Self explanatory. The player object |
admin | Optional[Initiator] | The admin whom initiated the infraction. OMIT for console |
reason | constr(min_length=1, max_length=280) | The reason behind the infraction |
punishments | List[constr(regex=valid_types_regex)] | Valid punishments are voice_block , chat_block , ban , admin_chat_block , call_admin_block , item_block
|
scope | constr(regex=r'^(server|global)$') |
global infractions apply to all game servers except those explicitly opting out |
session | bool | Behaves just like in sourcebans when no length is specified. The infraction is set to expire instantly on the web site and the game server should maintain it throughout the map |
dec_online_only | bool | Whether the infraction only decreases while the player is connected to the server. Doesn't work for ban
|
GFLBans will reply with the new Infraction object. You should apply the new restrictions yourself, however GFLBans will also push new state to the server using the RPC system
GFLBans supports removing infractions by ID, but often admins want to remove all infractions applying to a player when they execute an in-game unban, so GFLBans supports this
To do this, you can send a POST request to /api/infractions/remove
.
The following must be sent in the body of the post request:
class RemoveInfractionsOfPlayer:
player: PlayerObjNoIp
remove_reason: constr(min_length=1, max_length=280)
admin: Optional[Initiator]
include_other_servers: bool = True
restrict_types: Optional[List[constr(regex=valid_types_regex)]]
Field | Type | Description |
---|---|---|
player | PlayerObjNoIp | Self explanatory. The player object |
remove_reason | constr(min_length=1, max_length=280) | The infraction removal reason |
admin | Optional[Initiator] | The admin that removed the infraction. OMIT for console |
include_other_servers | bool | Remove global bans or server bans |
restrict_types | Optional[List[constr(regex=valid_types_regex)]] | Valid types are voice_block , chat_block , ban , admin_chat_block , call_admin_block , item_block
|
GFLBans will reply with:
class RemoveInfractionsOfPlayerReply(BaseModel):
num_removed: PositiveIntIncl0
num_considered: PositiveIntIncl0
num_not_removed: PositiveIntIncl0
You should invalidate any local state and either:
- Wait for GFLBans to push new state via RPC
- Send a new check request
GFLBans allows you to get the number of past infractions applied on the player.
To do this, you can send a GET request to /api/infractions/stats
The following parameters are accepted:
Parameter | Type | Description |
---|---|---|
gs_service | str | The service component of the player object, usually steam
|
gs_id | str | The id component of the player object. For steam, this is their steamid64 |
ip | str | The IP address of the player |
include_other_servers | bool | Whether or not to accept global infractions issued on other servers. Should be configurable by the manager |
GFLBans will reply with:
class InfractionStatisticsReply(BaseModel):
voice_block_count: PositiveIntIncl0
text_block_count: PositiveIntIncl0
ban_count: PositiveIntIncl0
admin_chat_block_count: PositiveIntIncl0
call_admin_block_count: PositiveIntIncl0
item_block_count: PositiveIntIncl0
warnings_count: PositiveIntIncl0
This feature is deprecated. It is recommended to use standard infractions, as this feature may be removed in the future.
If you want to implement https://gflclan.com/forums/topic/68218-new-punishment-system-for-gflbans-03-beta/, these API routes will let you do it.
The first component of this is registering an infraction template with GFLBans. This should be done before any bans would be made, probably during plugin init.
The infraction template should only be registered once. You should check to see if you have a policy_id for the offense code before trying again.
You can register the template by POSTing to /api/infractions/register_policy
The following data should be posted:
class RegisterInfractionTieringPolicy:
name: str
server: Optional[str]
include_other_servers: bool = True
tier_ttl: int # How long an infraction counts for tiering purposes
default_reason: constr(min_length=1, max_length=280)
tiers: List[InfractionTieringPolicyTier]
class InfractionTieringPolicyTier:
punishments: List[constr(regex=valid_types_regex)]
duration: Optional[conint(gt=0)]
dec_online: bool = False
name
is just a user friendly name of the policy.
server
is the SERVER_ID (same one as you stick in the auth header)
include_other_servers
is whether or not the server is accepting globals
punishments
should be one of voice_block
, chat_block
, ban
, admin_chat_block
, call_admin_block
, or item_block
duration
is the length of the infraction in seconds. OMIT entirely for permanent.
dec_online
is whether or not the infraction only decreases while the player is connected to the server. Doesn't work with ban
GFLBans will reply with
class RegisterInfractionTieringPolicyReply:
policy_id: str
policy_id is a unique id of the newly created tiering policy that GFLBans uses to identify the saved configuration.
You should save this in local storage (SQLite, config file, etc) and associate it with the offense code as laid out in the above forum post.
When you'd actually like to ban a player, you can POST to /api/infractions/using_policy
with the following:
class CreateInfractionUsingPolicy(BaseModel):
player: PlayerObjSimple
admin: Optional[Initiator]
reason: Optional[constr(min_length=1, max_length=280)]
scope: constr(regex=r'^(server|global)$')
policy_id: str
consider_other_policies: List[str] = []
GFLBans will reply with the new Infraction object. You should apply the new restrictions yourself, however GFLBans will also push new state to the server using the RPC system
To implement the revocation code component of the spec, it is recommended that you store the id of the infraction in memory and associate it with a short, randomly generated code.
Should an admin use the revocation code, you should send a PATCH request to /api/infractions/INFRACTION_ID_HERE
with the following content
{
"admin": {
"gs_admin": {
"gs_service": "steam",
"gs_id": "steamidhere"
}
},
"set_removal_state": true,
"removed_by": {
"gs_admin": {
"gs_service": "steam",
"gs_id": "steamidhere"
}
},
"removal_reason": "Revoked in-game using the revocation code."
}
GFLBans will reply with the altered infraction, but you can probably just ignore it. The revocation code should be removed once it is used.
If the plugin should notice that a tiering policy is no longer referenced, it is recommended to unlink the server from the tiering policy to prevent it from cluttering up the WebUI.
class UnlinkInfractionTieringPolicy(BaseModel):
policy_id: str
GFLBans will reply with a 204 once the policy has been unlinked. The server should delete the stored policy ID once it has been unlinked.