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Fixes to flowering & surf virtus #534

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Sep 27, 2023
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27 changes: 27 additions & 0 deletions stripper/ze_flowering_b10.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
;prevent players falling off when jumping into/out of teleport on stage 3
modify:
{
match:
{
"classname" "trigger_teleport"
"targetname" "st3_Teleporter_02"
}
insert:
{
"OnEndTouch" "!activatorRunScriptCodeself.SetVelocity(Vector(0,0,0))0-1"
}
}

;make rtv stage playable only once
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "st4_Spawn_Relay"
}
insert:
{
"OnTrigger" "Level_CounterSetValue110-1"
}
}
205 changes: 205 additions & 0 deletions stripper/ze_surf_virtus_v1_1.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,205 @@
;fix trigger_push spawnflag bug causing push item to boost zombies
modify:
{
match:
{
"classname" "trigger_push"
"targetname" "push_trigger"
}
replace:
{
"spawnflags" "9"
}
}

;fix chat messages not showing timer
modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "23743"
}
delete:
{
"OnStartTouch" "ServerCommandsay << AFK Teleport : 10 >>61"
"OnStartTouch" "ServerCommandsay << Human Teleport : 5 >>51"
"OnStartTouch" "serverCommandsay << Open path : 20 >>201"
}
insert:
{
"OnStartTouch" "ServerCommandsay << AFK Teleport : 10s >>61"
"OnStartTouch" "ServerCommandsay << Human Teleport : 5s >>51"
"OnStartTouch" "serverCommandsay << Open path : 20s >>201"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "7236"
}
delete:
{
"OnStartTouch" "serverCommandsay << Wait : 30 >>01"
}
insert:
{
"OnStartTouch" "serverCommandsay << Wait : 30s >>01"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "36770"
}
delete:
{
"OnStartTouch" "serverCommandsay << Defend : 30 >>101"
}
insert:
{
"OnStartTouch" "serverCommandsay << Defend : 30s >>101"
}
}

modify:
{
match:
{
"classname" "math_counter"
"hammerid" "40986"
}
delete:
{
"OnHitMin" "serverCommandsay << Open path : 30 >>71"
}
insert:
{
"OnHitMin" "serverCommandsay << Open path : 30s >>71"
}
}

modify:
{
match:
{
"classname" "logic_relay"
"hammerid" "43132"
}
delete:
{
"OnTrigger" "serverCommandsay << Time limit : 50 >>0-1"
}
insert:
{
"OnTrigger" "serverCommandsay << Time limit : 50s >>0-1"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "36784"
}
delete:
{
"OnStartTouch" "serverCommandsay << Defend : 30 >>101"
}
insert:
{
"OnStartTouch" "serverCommandsay << Defend : 30s >>101"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "11733"
}
delete:
{
"OnStartTouch" "ServerCommandsay << Wait : 25 >>01"
}
insert:
{
"OnStartTouch" "ServerCommandsay << Wait : 25s >>01"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "11739"
}
delete:
{
"OnStartTouch" "serverCommandsay << Wait : 30 >>01"
}
insert:
{
"OnStartTouch" "serverCommandsay << Wait : 30s >>01"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "11934"
}
delete:
{
"OnStartTouch" "serverCommandsay << Wait : 40 >>01"
}
insert:
{
"OnStartTouch" "serverCommandsay << Wait : 40s >>01"
}
}

modify:
{
match:
{
"classname" "logic_relay"
"hammerid" "1723"
}
delete:
{
"OnTrigger" "serverCommandsay << Open path : 10 >>51"
}
insert:
{
"OnTrigger" "serverCommandsay << Open path : 10s >>51"
}
}

modify:
{
match:
{
"classname" "trigger_once"
"hammerid" "23491"
}
delete:
{
"OnStartTouch" "serverCommandsay << Defend : 30 >>01"
}
insert:
{
"OnStartTouch" "serverCommandsay << Defend : 30s >>01"
}
}