This repository has been archived by the owner on Jul 11, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 69
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
49 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,49 @@ | ||
;ze_biohazard3_nemesis_b6_2 -- Stripper fixes by Vanyarin -- Last Updated September 22nd, 2023 | ||
;Thanks to GFL for testing | ||
|
||
;Adds my name in because I forgot and Headsh and HaRyDe said I could :) | ||
modify: | ||
{ | ||
match: | ||
{ | ||
"classname" "logic_auto" | ||
} | ||
delete: | ||
{ | ||
"OnNewGame" "cmdCommandsay **Rebuilt for Zombie Escape by HaRyDe and Headsh**8-1" | ||
} | ||
insert: | ||
{ | ||
"OnNewGame" "cmd,Command,say **Rebuilt for Zombie Escape by HaRyDe Headsh and Vanyarin**,8,-1" | ||
} | ||
} | ||
|
||
;Changes how many times OnUser1 fires outputs on HP perma trigger to fix lag issues related to Akuma Mode | ||
modify: | ||
{ | ||
match: | ||
{ | ||
"targetname" "stage4_hp_perma_trigger" | ||
} | ||
delete: | ||
{ | ||
"OnStartTouch" "!selfFireUser10-1" | ||
} | ||
insert: | ||
{ | ||
"OnStartTouch" "!self,FireUser1,,0,1" | ||
} | ||
} | ||
|
||
;Changes spawnflags to Map Nuke sound so it can be heard everywhere (Flag not set normally) | ||
modify: | ||
{ | ||
match: | ||
{ | ||
"targetname" "map_nuke_sound" | ||
} | ||
replace: | ||
{ | ||
"spawnflags" "49" | ||
} | ||
} |