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[Ultica] Detail + vague granular overmap vision levels by FreyaTail
Co-Authored-By: Freya Fairwing <[email protected]>
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/alien_tower$details.png
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...UltimateCataclysm/pngs_normal_32x32/overmap/granulars/city_building$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/farm_field$details.png
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...teCataclysm/pngs_normal_32x32/overmap/granulars/first_glance_forest$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/forested$details.png
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...timateCataclysm/pngs_normal_32x32/overmap/granulars/forested_swampy$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/island$details.png
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...mateCataclysm/pngs_normal_32x32/overmap/granulars/isolated_building$details.png
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...UltimateCataclysm/pngs_normal_32x32/overmap/granulars/isolated_camp$details.png
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...eCataclysm/pngs_normal_32x32/overmap/granulars/isolated_electronics$details.png
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...ltimateCataclysm/pngs_normal_32x32/overmap/granulars/large_building$details.png
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...ltimateCataclysm/pngs_normal_32x32/overmap/granulars/large_pavement$details.png
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...ateCataclysm/pngs_normal_32x32/overmap/granulars/natural_depression$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/open_land$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/roof$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/single_water$details.png
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...clysm/pngs_normal_32x32/overmap/granulars/vague_granulars/alien_tower$vague.png
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...ltimateCataclysm/pngs_normal_32x32/overmap/granulars/vague_granulars/vague_granulars.json
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[ | ||
{ | ||
"id": [ "alien_tower$vague", "alien_tower$outlines" ], | ||
"fg": "alien_tower$vague" | ||
}, | ||
{ | ||
"id": [ "city_building$vague", "city_building$outlines" ], | ||
"fg": "city_building$vague" | ||
}, | ||
{ | ||
"id": [ "farm_field$vague", "farm_field$outlines" ], | ||
"fg": "farm_field$vague" | ||
}, | ||
{ | ||
"id": [ "forested$vague", "forested$vague$outlines" ], | ||
"fg": [ | ||
{ "weight": 1, "sprite": "forested$vague" }, | ||
{ "weight": 1, "sprite": "forested2$vague" } | ||
] | ||
}, | ||
{ | ||
"id": [ "forested_swampy$vague", "forested_swampy$outlines" ], | ||
"fg": "forested_swampy$vague" | ||
}, | ||
{ | ||
"id": [ "industrial_building$vague", "industrial_building$outlines" ], | ||
"fg": "industrial_building$vague" | ||
}, | ||
{ | ||
"id": [ "island$vague", "island$outlines" ], | ||
"fg": "island$vague" | ||
}, | ||
{ | ||
"id": [ "isolated_building$vague", "isolated_building$outlines" ], | ||
"fg": "isolated_building$vague" | ||
}, | ||
{ | ||
"id": [ "isolated_camp$vague", "isolated_camp$outlines" ], | ||
"fg": "isolated_camp$vague" | ||
}, | ||
{ | ||
"id": [ "isolated_electronics$vague", "isolated_electronics$outlines" ], | ||
"fg": "isolated_electronics$vague" | ||
}, | ||
{ | ||
"id": [ "large_building$vague", "large_building$outlines" ], | ||
"fg": "large_building$vague" | ||
}, | ||
{ | ||
"id": [ "large_city_building$vague", "large_city_building$outlines" ], | ||
"fg": "large_city_building$vague" | ||
}, | ||
{ | ||
"id": [ "large_industrial_building$vague", "large_industrial_building$outlines" ], | ||
"fg": "large_industrial_building$vague" | ||
}, | ||
{ | ||
"id": [ "large_pavement$vague", "large_pavement$outlines" ], | ||
"fg": "large_pavement$vague" | ||
}, | ||
{ | ||
"id": [ "natural_depression$vague", "natural_depression$outlines" ], | ||
"fg": "natural_depression$vague" | ||
}, | ||
{ | ||
"id": [ "natural_outcropping$vague", "natural_outcropping$outlines" ], | ||
"fg": "natural_outcropping$vague" | ||
}, | ||
{ | ||
"id": [ "open_land$vague", "open_land$outlines" ], | ||
"fg": "open_land$vague" | ||
}, | ||
{ | ||
"id": [ "roof$vague", "roof$outlines" ], | ||
"fg": "roof$vague" | ||
}, | ||
{ | ||
"id": [ "single_water$vague", "single_water$outlines" ], | ||
"fg": "single_water$vague" | ||
}, | ||
{ | ||
"id": [ "unusual_structure$vague", "unusual_structure$outlines" ], | ||
"fg": "unusual_structure$vague" | ||
}, | ||
{ | ||
"id": [ "warehouse$vague", "warehouse$outlines" ], | ||
"fg": "warehouse$vague" | ||
}, | ||
{ | ||
"id": [ "water_body$vague", "water_body$outlines" ], | ||
"fg": "water_body$vague" | ||
}, | ||
{ | ||
"id": [ "wreckage$vague", "wreckage$outlines" ], | ||
"fg": "wreckage$vague" | ||
} | ||
] |
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/warehouse$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/water_body$details.png
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gfx/UltimateCataclysm/pngs_normal_32x32/overmap/granulars/wreckage$details.png
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gfx/UltimateCataclysm/pngs_tall_32x64/overmap/granulars/isolated_tower$details.png
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...mateCataclysm/pngs_tall_32x64/overmap/granulars/vague_granulars/isolated_tower$vague.json
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{ | ||
"id": [ "isolated_tower$vague", "isolated_tower$outlines" ], | ||
"fg": "isolated_tower$vague" | ||
} |
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