Releases: getnamo/SocketIOClient-Unreal
Releases Β· getnamo/SocketIOClient-Unreal
v2.8.0 Release for UE5.4
Changes
- Compile fixes for UE5.4
- Strict non-unity include updates #423 & #420, thanks @ASpookieGhost & @knapsu for contribution
- 5.4 early support merge #417, thanks @mikeseese for contribution
- Asio namespace change for namespace collision #418, thanks @mikeseese for contribution
- #415 fix
- PCM->Wave converter bf5927c & c84ce3f
- UTf8 serialization fix 66f5e40
v2.8.0 Release for UE5.4 Marketplace
Notes
Same as v2.8.0, but aimed for marketplace release, not recommended to download directly.
v2.7.2 Release for UE5.2-UE5.3 Marketplace
Notes
- Same as v2.7.1, but aimed for marketplace release, not recommended to download directly.
v2.7.1 Release for UE5.2 & 5.3
Changes
- Compile fixes for UE5.3
- Merged pull #387 for include updates for UE5.3, thanks @lehuan5062 for contribution
- Minor android compiled fixes (GetTextureRHI)
- Std::move fix #376 thanks @Lootheo for contribution
- result_of fix thanks @mikeseese 3156b4a
runtime
prepend onversion.h
include fix
v2.6.0 Release for UE5.2
- Update to Unreal Engine 5.2
- Added support for extra auth key:value pairs apart from token. - #379
v2.6.2 Draft Release for Marketplace
Notes
- Largely same as https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.6.0, but aimed for marketplace release, not recommended to download directly.
v2.5.8 Release for UE5.1
Changes
- Refactor
CUFileComponent
to CUFileSubsystem.CUFileComponent
has been deprecated and will likely be removed in the next release. - Patch connection crash on start #369 - thanks to @rwinright
- libopus include change
- Catch invalid world case
- Delete File utility function added to CUFileSubsystem
- Fix binary receive path: #374. Tested on echo png emit at 120 fps; seems stable.
2.5.1mp Draft Release for Marketplace
Changes
- Nearly same as github release: https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0
- Remove invalid XBOXONE and Mac platform from opus definition
NB: This is a release for marketplace submission, use https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0 if you're downloading a release from github
v2.5.0 Release for UE5.1
Changes
- Compile fixes for UE5.1, ref on changes: 992cd74. Addresses #340
- Loading phase changed to PreDefault for SocketIOClient
- Fixed multiple rapidjson build collision #347, thanks to @slyring for fix suggestion.
- Enabled OpenSSL for Android platform
- Verification naming logic fix #339, thanks to @polidenis for pull.
- Fixed enum <-> byte conversion bug 4c97f85
v2.4.0 Release for UE5.0
Changes
- Added default auth support via token string (#320), thanks @tamaynard for feature
- Cleaned up internal documentation and code
- Added support for empty connect
- #311 string field bug, thanks @staskjs for fix
- #316 Updated libOpus include version to 1.3.1-12, thanks @bapin93 for fix
- #317 include fix for non-windows platforms, thanks @seesemichaelj for fix
- #327 added support for obtaining server synced
socket.id
on connect, this is an API change as connection callbacks will receive socket.id before connection session id.