A small game, similar to Bejeweled or CandyCrush, using C++ and SDL
- Basic Bejeweled game mechanics (swapping tiles, at least 3 neighboring cells disappear, new cells appear, cells fall to their places)
- Animations for dragging, failed drag, tile fall
- Sprite animation and sound effect for disappearing cells
- 2 different game modes:
- Quick death: where you get time for destroyed cells, the objective is staying alive as long as possible
- Classic: you have to reach 3000 points in the shortest time possible
- Main menu
- Pause / Resume
- Leaderboard, which is saved to disc
- Randomized background music tracks that can be turned off from the main menu