This specification facilitates the export and subsequent import of squadrons for FFG's X-Wing Miniatures game from one compliant application to another.
- Allow users to easily move a squadron from one squadron building app to another
- Allow users to share a squadron without dictating how it should be viewed
- Backup multiple squadrons without being tied to a specific app to restore them
- Be future-proof
- Be human-readable
- Be human-writeable (with just a text editor)
A container can be represented as a stand-alone JSON file encoded in UTF-8 with either an .xwc or a .json extension. MIME types of application/json or text/plain SHOULD be accepted by API endpoints.
Using this format, multiple squadrons can be stored together, as an array wrapped in a dictionary with a single mandatory key.
This can represent such things as the entirety of a player's squadrons saved in a squad builder application, the set of lists used by a player during an escalation league, the top 8 tables from a tournament, etc.
Requirement | Key | Type | Notes |
---|---|---|---|
Mandatory | container | Array | List of squadron objects; see below. |
Ignored | vendor | Dictionary | An object used to store vendor-specific data; see above. |
In situations where the type of data being imported is not known, a container
data structure can be identified by the mandatory container
key.
A container can be represented as a stand-alone JSON file encoded in UTF-8 with either an .xws or a .json extension. MIME types of application/json or text/plain SHOULD be accepted by API endpoints.
A squadron is generally a single player's list used for an X-Wing Miniatures match.
Note that no assertion of tournament-legality is made for a squadron represented in this format. While the specification targets tournament legal lists (single-faction, points and pilots as printed, etc.), there are some rules of list construction that are not enforced by this specification (point totals, pilots having the required upgrade slots for an upgrade card, etc.).
Importing implementations MUST perform validation before making assumptions about the appropriate nature of a list for any given purpose.
Requirement | Key | Type | Notes |
---|---|---|---|
Mandatory | faction | String | Canonicalized faction name. Possible values: "rebels", "empire", "scum". |
Mandatory | pilots | Array | List of one or more pilots; see below. |
Optional | name | String | Human-readable squadron name. |
Optional | description | String | Text description or notes for the squadron. |
Optional | obstacles | Array | Array of three Strings, each being an identifier for the obstacle chosen for tournament use. |
Ignored | points | Integer | Total point cost of the squadron. MUST be ignored by importing applications; for human readability only. |
Ignored | vendor | Dictionary | An object used to store vendor-specific data; see above. |
In situations where the type of data being imported is not known, a squadron
data structure can be identified by the mandatory faction
and pilots
keys.
Each entry in the squadron.pilots
list represents a separate pilot card in the
squadron. Duplicates are repeated verbatim.
A squadron MUST have at least one pilot entry.
Requirement | Key | Type | Notes |
---|---|---|---|
Mandatory | name | String | Canonicalized pilot name. |
Mandatory | ship | String | Canonicalized ship name. |
Optional | upgrades | Dictionary | Equipped upgrade cards for this pilot; see below. |
Optional | multisection_id | Integer | Indicates membership in a multi-section huge ship; see below. |
Ignored | points | Integer | Total point cost of the pilot plus upgrades. MUST be ignored by importing applications; for human readability only. |
Ignored | vendor | Dictionary | An object used to store vendor-specific data; see above. |
This spec represents huge ships with multiple pilot cards as multiple entries in the squad.pilots array. This most closely matches the pilot cards present in the squadron, even though there is some friction translating that into ships on the table.
Each pilot card for a multi-section huge ship SHOULD be contiguous in the squadron.pilots array. Relative ordering of the sections SHOULD NOT be considered by the importing implementation.
Each multi-section huge ship MUST be assigned a zero-indexed identification number, and that number must be present in the squadron.pilots entry for that ship. This allows lists with multiple multi-section huge ships to disambiguate which section belongs with which other sections.
Note that current tournament rules do not allow for more than one multi-section huge ship per list (due to the CR90 Corvette costing 3 epic points, and no format granting more than 5 epic points per list).
[
{
...
},
{
"name": "cr90corvettefore",
"ship": "cr90corvette",
"multisection_id": 0,
"upgrades": {...}
},
{
"name": "cr90corvetteaft",
"ship": "cr90corvette",
"multisection_id": 0,
"upgrades": {...}
},
{
...
}
]
Each entry in the pilot.upgrades
dictionary MUST have a key of a canonicalized
name of an upgrade slot. The value is an Array of Strings, each the
canonicalized name of an upgrade card for the appropriate slot type.
{
"name": "...",
"ship": "...",
"upgrades": {
"amd": ["r2d2"],
"mod": ["hullupgrade"]
}
}
As new ships, pilots, upgrades and other cards are added, it would be best if their IDs could be generated without further discussion between developers. The best solution is to canonicalize the card names, taking into account some cards share the same name (eg. Chewbacca as pilot and as crew, R2-D2 as astromech and as crew, etc.)
- Take the English-language name as printed on the card
- Check for special case exceptions to these rules (see below)
- Lowercase the name
- Convert non-ASCII characters to closest ASCII equivalent (to remove umlauts, etc.)
- Remove non-alphanumeric characters
A small number of names are abbreviated during canonicalization to reduce data length. Those special cases can be found at the top of the README_NAMES.md file.
http://github.com/elistevens/xws-spec/blob/gh-pages/README_NAMES.md
Implementation authors should not rely on the rest of the canonicalization listing to be updated promptly upon the release of new content. It is intended to be a useful check of an implementation's canonicalization routines, not an authoritative source for what content is legal.
This information is also provided as part of the xws-spec
bower package. See
the window.xws.pilot_faction2ship2pilot2obj_dict
and
window.xws.upgrade_slot2key2obj_dict
variables.
Apps that provide the ability to import squadrons in these formats SHOULD provide the ability to export them.
- A form containing a textarea where users can paste the JSON and the app will parse it and load that squadron.
- A file uploader that will accept .json, .XWS and .XWC files
- An API endpoint which would receive a squadron in this format, parse and display it.
- A button to download a text file containing one or multiple squadrons
- A button for exporting a squadron directly to a different app. So, you'd click "export to Voidstate", for example, which would:
- generate the JSON version of the squadron,
- POST it to an API endpoint (eg. http://xwing-builder.co.uk/import),
- where the app would parse the JSON and
- reload the page with the squadron builder populated with that squadron
When encountering a canonicalized name that is not recognized, an implementation MAY reject the input with an error, silently drop the unrecognized portions of the input, preserve the unrecognized data, or behave in some other manner consistent with the purpose of the application. It is recommended that apps ignore unrecognised data where possible.
Implementations SHOULD provide an indication that the data might have changed on import, when feasible.
Note: Some builders may include unreleased cards, where the canonical name is not known. Their export would be valid if re-imported into the original app but MAY fail when imported into other applications.
including ensuring that:
- Point totals are correct
- There are no illegal upgrades
- Factions are not mixed
To accomodate vendor-specific metadata, every Dictionary can optionally include
the "vendor"
key. To prevent collisions between different implementations'
metadata, any data placed into the "vendor"
key MUST be structured as follows:
{
"vendor": {
"IMPLEMENTATION_NAME": {
...,
}
}
}
Where IMPLEMENTATION_NAME is a unique identifier for the application. An application is free to structure the internal dictionary as desired, however the following keys SHOULD be used consistently if provided at the top level of the application-specific dictionary:
Requirement | Key | Type | Notes |
---|---|---|---|
Optional | url | String | URL to this item in the exporting application. |
Optional | builder | String | Name of the exporting squad-building application. |
Optional | builder_url | String | URL to the exporting squad-building application. |
Ignored | ??? | Any | Other properties can be added as desired by the implementation. |
After importing a squadron or collection, the application SHOULD remove all unrecognized vendor properties before exporting again. This is to prevent obsolete data being exported. It is acceptable to entirely remove all other implementations' vendor keys to accomplish this.
This sample shows a build with lots of upgrades, some added dynamically by other upgrades (A-Wing Test Pilot). It includes all required and optional data as well as vendor data at both top level and squadron level.
http://github.com/elistevens/xws-spec/blob/gh-pages/sample.json
Implementations MAY use the following JSON schema to validate XWS data.
http://github.com/elistevens/xws-spec/blob/gh-pages/schema.json
More on JSON schemas can be fond at:
Additionally, the xws-spec
bower package has custom validation functions that
can be used to validate single-squadron lists. An online validator can be found
at:
http://elistevens.github.io/xws-spec/
This spec SHALL have a version number.
Future versions of this specification will increment the version number according to http://semver.org/ . Due to this spec being tied to validation functions, this specification will get a patch-level revision when new content is available.
The version number SHOULD NOT be used to reject squadrons on import. An exporting implementation might support content through wave 6 but a given squadron could be valid for wave 4. An importing application that has content through wave 5 should not reject the squadron based on the spec version indicated in the export JSON.
The version number SHALL be incremented when FFG releases errata that changes the point cost of any pilots or cards.
Updating the version should include change the number in the README.md, src/xws_validate.coffee, bower.json, and package.json files.
Implementations are encouraged to provide QR codes containing single-squadron XWS JSON when it makes sense to do so, and similarly to provide QR code scanning when appropriate.
The primary envisioned use case is for builders to provide a QR code that can be loaded on a mobile device and scanned in by tournament organizing software to quickly provide name and list information to the tournament organizer.
The content of the QR code should be in one of two forms:
- The raw XWS JSON with all optional whitespace removed from the JSON.
- The above compressed with a zlib-compatible compression algorithm.
In addition, implmenetations are encouraged to:
- Provide a sizable white border around the QR code.
- Allow mobile devices to zoom/scale the QR code
Based on limited experimental evidence, implementations are encouraged to use error correction level H (high; 30%). Further experimentation may refine this suggestion.
http://en.wikipedia.org/wiki/QR_code#Error_correction
Implementation authors are encouraged to share their experiences with QR codes, as there are a large number of possible environments and scanners, and this spec aims to provide guidelines for use in as many of those as possible.