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# Geode Utils | ||
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Here is a list of all the utilities that Geode provides. | ||
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## Platform related | ||
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### geode::addresser | ||
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```cpp | ||
// Get the address of a non-virtual function | ||
auto address1 = addresser::getNonVirtual(&MenuLayer::onMoreGames); | ||
// Get the address of a virtual function | ||
auto address2 = addresser::getVirtual(&MenuLayer::init); | ||
``` | ||
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### geode::cast | ||
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```cpp | ||
float f = 3.14f; | ||
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// Performs a union cast, UB! | ||
auto p1 = cast::union_cast<int>(f); | ||
// Performs a type punning cast, UB! | ||
auto p2 = cast::reference_cast<int>(f); | ||
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// Performs a dynamic cast void* with a static cast | ||
auto p3 = cast::base_cast<CCNode*>(obj); | ||
// Performs a exact type match cast | ||
auto p4 = cast::exact_cast<CCNode*>(obj); | ||
// Performs a dynamic cast that works with GD classes | ||
auto p5 = cast::typeinfo_cast<CCNode*>(obj); | ||
``` | ||
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### geode::utils::file | ||
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```cpp | ||
// readJson and readBinary also exist | ||
auto data1 = GEODE_UNWRAP(file::readString("file.txt")); | ||
// Reading json into a struct | ||
auto data2 = GEODE_UNWRAP(file::readFromJson<MyStruct>("serialized.json")); | ||
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// writeBinary also exists | ||
file::writeString("file.txt", "Hello, World!"); | ||
// Writing a struct to json | ||
file::writeToJson("serialized.json", MyStruct()); | ||
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// createDirectoryAll also exists | ||
file::createDirectory("dir"); | ||
auto files = GEODE_UNWRAP(file::readDirectory("dir")); | ||
``` | ||
`Zip` and `Unzip` classes exist | ||
```cpp | ||
file::openFolder("dir"); | ||
// File picking, check the enum FilePickMode and class FilePickOptions | ||
auto task1 = file::pick(mode, options); | ||
auto task2 = file::pickMany(options); | ||
// Combined with FileWatchEvent and FileWatchFilter | ||
GEODE_UNWRAP(file::watchFile("file.txt")); | ||
``` | ||
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### geode::utils::clipboard | ||
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```cpp | ||
auto written = clipboard::write("Hello, World!"); | ||
auto read = clipboard::read(); | ||
``` | ||
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### geode::utils::game | ||
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```cpp | ||
game::exit(); | ||
game::restart(); | ||
``` | ||
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### geode::utils::thread | ||
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```cpp | ||
auto name = thread::getName(); | ||
thread::setName("MyThread"); | ||
``` | ||
### geode::utils::permission | ||
```cpp | ||
auto status = permission::getPermissionStatus(Permission::ReadAllFiles); | ||
permission::requestPermission(Permission::ReadAllFiles); | ||
``` | ||
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### Abortion | ||
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```cpp | ||
utils::terminate("Error message"); | ||
utils::unreachable(); | ||
``` | ||
### geode::utils::web | ||
TODO: this ones long just check `Geode/utils/web.hpp` | ||
### ObjcHook | ||
```cpp | ||
// Hooking a method | ||
auto hook1 = GEODE_UNWRAP(ObjcHook::create("EAGLView", "initWithFrame:", &MyFunc)); | ||
auto hook2 = GEODE_UNWRAP(ObjcHook::create("EAGLView", "initWithFrame:", &MyFunc, &emptyFunc)); | ||
``` | ||
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## Tasks | ||
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Visit the [tasks](tasks.md) page for more information. | ||
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## Cocos related | ||
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### Ref and WeakRef | ||
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A shared_ptr and weak_ptr like class for GD objects. | ||
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```cpp | ||
Ref<CCNode> m_node; | ||
``` | ||
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### EventListenerNode | ||
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A class that listens for events. It is automatically removed when the node is removed. | ||
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### ObjWrapper | ||
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A class that wraps a GD object. | ||
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### geode::cocos | ||
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```cpp | ||
// children | ||
getChild | ||
getChildByTagRecursive | ||
findFirstChildRecursive | ||
getChildBySpriteFrameName | ||
getChildBySpriteName | ||
// safe check | ||
nodeOrDefault | ||
isSpriteFrameName | ||
isSpriteName | ||
nodeIsVisible | ||
// sizes | ||
calculateNodeCoverage | ||
calculateChildCoverage | ||
limitNodeSize | ||
limitNodeWidth | ||
limitNodeHeight | ||
// scene | ||
switchToScene | ||
// textures | ||
reloadTextures | ||
// file | ||
fileExistsInSearchPaths | ||
// color | ||
ccDrawColor4B | ||
invert4B | ||
invert3B | ||
lighten3B | ||
darken3B | ||
to3B | ||
to4B | ||
to4F | ||
cc3bFromHexString | ||
cc4bFromHexString | ||
// containers | ||
vectorToCCArray | ||
vectorToCCArray | ||
ccArrayToVector | ||
mapToCCDict | ||
mapToCCDict | ||
getMousePos | ||
``` | ||
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### CCArrayInserter | ||
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A `std::back_inserter` like class for CCArrays. | ||
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### CCArrayExt | ||
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A wrapper for CCArray that provides iteration and indexing. | ||
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### CCDictionaryExt | ||
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A wrapper for CCDictionary that provides iteration and indexing. | ||
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### CCMenuItemExt | ||
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A wrapper for CCMenuItem that provides more useful constructors like taking a lambda. | ||
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### CallFuncExt | ||
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A wrapper for CallFunc that takes a lambda. | ||
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### Touch priority | ||
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```cpp | ||
// recursively sets the touch priority of the children based on itself | ||
handleTouchPriority(this) | ||
``` | ||
## Miscellaneous | ||
### Version stuff | ||
`VersionInfo`, `ComparableVersionInfo` and `semverCompare` | ||
### Timer stuff | ||
`Timer` and `LogPerformance` | ||
### geode::utils::string | ||
``` | ||
wideToUtf8 | ||
utf8ToWide | ||
toLower | ||
toUpper | ||
replace | ||
split | ||
join | ||
contains | ||
containsAny | ||
containsAll | ||
count | ||
trimLeft | ||
trimRight | ||
trim | ||
normalize | ||
startsWith | ||
endsWith | ||
caseInsensitiveCompare | ||
``` | ||
### SeedValue | ||
GD headers use them, its mostly transparent to you. | ||
### geode::utils::ranges | ||
``` | ||
find | ||
indexOf | ||
move | ||
join | ||
push | ||
concat | ||
remove | ||
filter | ||
reduce | ||
map | ||
min | ||
max | ||
reverse | ||
``` | ||
### geode::node_ids | ||
``` | ||
setIDSafe | ||
setIDs | ||
switchToMenu | ||
switchChildToMenu | ||
switchChildrenToMenu | ||
detachAndCreateNode | ||
getSizeSafe | ||
``` | ||
### geode::utils::map | ||
``` | ||
contains | ||
select | ||
selectAll | ||
values | ||
keys | ||
remap | ||
``` | ||
### JsonExpectedValue | ||
```cpp | ||
auto json = checkJson(value, "[root]"); | ||
// check the class JsonExpectedValue | ||
``` | ||
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### Random stuff | ||
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``` | ||
toBytes | ||
getOr | ||
hash | ||
intToHex | ||
numToString | ||
numToAbbreviatedString | ||
numFromString | ||
timePointAsString` | ||
``` | ||
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### ColorProvider | ||
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No idea how to use this one. |