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EnhancedGameObject::activatedByPlayer windows #872

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Dec 9, 2024
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2 changes: 1 addition & 1 deletion bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -4776,7 +4776,7 @@ class EnhancedGameObject : GameObject {
virtual void triggerActivated(float) = m1 0x4ec328, imac 0x5b3c80, ios 0x2621e8;
virtual void restoreObject() = imac 0x5b3bb0, m1 0x4ec278, ios 0x262138;
virtual void animationTriggered() = m1 0x4ec428, imac 0x5b3d50, ios 0x2622c8;
virtual void activatedByPlayer(PlayerObject*) = imac 0x5b3c90, m1 0x4ec334, ios 0x2621f4;
virtual void activatedByPlayer(PlayerObject*) = win 0x1a1b10, imac 0x5b3c90, m1 0x4ec334, ios 0x2621f4;
virtual bool hasBeenActivatedByPlayer(PlayerObject*) = imac 0x5b3ce0, m1 0x4ec394, ios 0x26224c;
virtual bool hasBeenActivated() = m1 0x4ec408, imac 0x5b3d30, ios 0x2622a8;
virtual void saveActiveColors() = imac 0x5b3d70, m1 0x4ec438, ios 0x2622d8;
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