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Fill out more of EnhacnedGameObject's Class members and other missing… #860
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I swear the verification system is screwed up. |
bindings/2.2074/GeometryDash.bro
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bool m_activatedByPlayer1; | ||
bool m_activatedByPlayer2; | ||
bool m_hasUniqueCoin; | ||
cocos2d::CCColor3B m_unkAnimationColor; |
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this is supposed to be ccColor3B not uppercase
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Fixed
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(last member) I'm not so sure about the validity of this as first member of effectgameobject is also cccolor3b (and pads dont match)
member tests could be helpful
wow github is weird |
@@ -4770,8 +4770,19 @@ class EnhancedGameObject : GameObject { | |||
void updateUserCoin() = win 0x1a3970, imac 0x5a9770, m1 0x4e3b94; | |||
TodoReturn waitForAnimationTrigger(); | |||
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PAD = android32 0x25, win 0x2a, android64 0x22, mac 0x22; | |||
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bool m_poweredOn; |
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this ones a weird one because android32 becomes 0x26 but others are fine, maybe the old pad was wrong
bindings/2.2074/GeometryDash.bro
Outdated
bool m_activatedByPlayer1; | ||
bool m_activatedByPlayer2; | ||
bool m_hasUniqueCoin; | ||
cocos2d::ccColor3B m_unkAnimationColor; |
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I'm not so sure about the validity of this as first member of effectgameobject is also cccolor3b (and pads dont match)
member tests could be helpful
Hopefully this pull request is better than yesterday's one where I was up at 2AM. Seems having GameObject's previous class members helped out but I am still hunting down the remaining ones that slipped through the cracks somehow thanks to this update.