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cocos2d::CCSpriteBatchNode::create macos
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Prevter committed Dec 22, 2024
1 parent 671c3cc commit c64dc5e
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions bindings/2.2074/Cocos2d.bro
Original file line number Diff line number Diff line change
Expand Up @@ -2919,6 +2919,7 @@ class cocos2d::CCDrawNode : cocos2d::CCNodeRGBA {
[[link(win, android)]]
class cocos2d::CCSpriteBatchNode : cocos2d::CCNode, cocos2d::CCTextureProtocol {
static cocos2d::CCSpriteBatchNode* createWithTexture(cocos2d::CCTexture2D*, unsigned int) = m1 0x132d50, imac 0x165920;
static cocos2d::CCSpriteBatchNode* create(char const* fileImage, unsigned int capacity) = m1 0x132f40, imac 0x165b50;

bool initWithTexture(cocos2d::CCTexture2D*, unsigned int) = imac 0x165a10, m1 0x132e04;

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2 changes: 1 addition & 1 deletion bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -12443,7 +12443,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
TodoReturn removeAllObjects();
TodoReturn removeAllObjectsOfType(int) = win 0x2cdbb0;
TodoReturn removeObject(GameObject*, bool) = imac 0xe27e0, m1 0xc98e4;
TodoReturn removePlayerCollisionBlock() = m1 0x62950c;
TodoReturn removePlayerCollisionBlock();
void removeSpecial(GameObject*) = win 0x2cfbb0, imac 0xe28a0, m1 0xc99a4;
TodoReturn resetDelayedSpawnNodes();
TodoReturn resetEffectTriggerOptim(GameObject*, cocos2d::CCArray*);
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