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Fill out more of EnhacnedGameObject's Class members and other missing… #4212

Fill out more of EnhacnedGameObject's Class members and other missing…

Fill out more of EnhacnedGameObject's Class members and other missing… #4212

Workflow file for this run

name: 'Verify bindings syntax'
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@v3
- name: Restore cache
id: codegen-cache
uses: actions/cache@v3
with:
path: bin
key: codegen-${{ hashFiles('codegen/**') }}
- name: Build Codegen binary
if: steps.codegen-cache.outputs.cache-hit != 'true'
run: |
cmake ./codegen -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=./bin -B build
cmake --build build --config RelWithDebInfo
cmake --install build
- name: Upload Codegen binary
uses: actions/upload-artifact@v3
with:
name: Codegen
path: bin/Codegen
verify:
runs-on: ubuntu-latest
needs: build
steps:
- name: Checkout repo
uses: actions/checkout@v3
- name: Download Codegen binary
uses: actions/download-artifact@v3
with:
name: Codegen
- name: Verify
run: 'chmod +x ./Codegen && ./Codegen Win32 bindings/2.200 out'
test-members:
# dont bother running member test if broma isnt even valid
needs: verify
strategy:
fail-fast: false
matrix:
config:
- name: Windows
os: windows-2022
prefixes: ''
extra_flags: >
-A x64
-D USE_HACKY_SCRIPT=ON
- name: Android32
os: ubuntu-latest
prefixes: ''
extra_flags: >
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake
-DANDROID_ABI=armeabi-v7a
-DANDROID_PLATFORM=android-23
-G Ninja
-D USE_HACKY_SCRIPT=ON
- name: Android64
os: ubuntu-latest
prefixes: ''
extra_flags: >
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake
-DANDROID_ABI=arm64-v8a
-DANDROID_PLATFORM=android-23
-G Ninja
-D USE_HACKY_SCRIPT=ON
- name: macOS (x64)
os_identifier: mac
os: macos-latest
extra_flags: >
-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_BUILD_TYPE=Debug
-DCMAKE_OSX_ARCHITECTURES=x86_64
-D USE_HACKY_SCRIPT=ON
- name: macOS (ARM)
os_identifier: mac-arm
os: macos-latest
extra_flags: >
-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_BUILD_TYPE=Debug
-DCMAKE_OSX_ARCHITECTURES=arm64
-D USE_HACKY_SCRIPT=ON
- name: iOS
os_identifier: ios
os: macos-latest
extra_flags: >
-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_BUILD_TYPE=Debug
-DCMAKE_OSX_ARCHITECTURES=arm64
-DCMAKE_OSX_DEPLOYMENT_TARGET=14.0
-DCMAKE_SYSTEM_NAME=iOS
-D USE_HACKY_SCRIPT=ON
name: Test Offsets ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
steps:
- name: Checkout bindings
uses: actions/checkout@v4
- name: Checkout geode
uses: actions/checkout@v4
with:
repository: geode-sdk/geode
# TODO: this is temporary
ref: main
path: geode
- name: Set up codegen binary cache
id: codegen-cache
uses: actions/cache@v3
with:
path: build/bindings/codegen
# cache by os since for android32 and 64 the codegen binary is the same
key: codegen-${{ hashFiles('codegen/**') }}-${{ matrix.config.os }}
- name: Set up android env
run: >
sudo apt install ninja-build &&
sudo add-apt-repository ppa:ubuntu-toolchain-r/test &&
sudo apt-get update &&
sudo apt-get install --only-upgrade libstdc++6
if: matrix.config.os == 'ubuntu-latest'
- name: Set GEODE_SDK
shell: bash
run: echo "GEODE_SDK=${{ github.workspace }}/geode" >> $GITHUB_ENV
- name: Configure CMake
shell: bash
run: >
cmake -B build -S test/members
-D SKIP_BUILDING_CODEGEN=${{ steps.codegen-cache.outputs.cache-hit }}
${{ matrix.config.extra_flags }}
# SKIP_BUILDING_CODEGEN will skip building codegen if finds a cached binary,
# locally you dont need to set it
# USE_HACKY_SCRIPT will use the python script and some hackery to print the
# offsets in a nicer way. it is also not required
- name: Build member test
run: |
cmake --build build --config RelWithDebInfo --parallel --target TestMembers
- name: Show Errors
run: python test/members/check.py build