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A native shadertoy-compatible GLSL fragment shader previewer
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geekmaster/shadertoy-view
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ShaderToy GLSL previewer ------------------------ This is a GLSL fragment shader previewer, specifically designed to be compatible with fragment shaders written for ShaderToy (http://www.shadertoy.com). Copyright (C) 2013 John Tsiombikas <[email protected]> This program is free software. Feel free to use it, modify it, redistribute it (with or without modifications), under the terms of the GNU General Public License version 3 or, at your option, any later version published by the Free Software Foundation. See COPYING for details. Usage instructions ------------------ The idea is that at some point you will be able to write a configuration file (see example-shadertoy.conf) to specify paths containing shadertoy fragment shaders. Then this program would show you a gallery of thumbnails or something equivalent, and let you pick any one to view fullscreen. At the moment however the usage is pretty rudimentary. You'll have to specify the shader to load from the command line, as well as the ID of the texture you wish to use in each one of the four sampler slots. The IDs are printed when the program starts and loads textures during init, so run it once to see which is which. Example: ./shadertoy myshader.glsl -t 0 -t 12 -t 3 You will need to download the standard shadertoy data files (images, videos, etc) from: https://dl.dropboxusercontent.com/u/89347689/shadertoy_data.tar which should be extracted in the shadertoy directory thus creating a data/ subdirectory with all the data. Compiling --------- To compile shadertoy you'll need the following libraries: - GLUT (freeglut is a good choice: http://freeglut.sourceforge.net) - GLEW (http://glew.sourceforge.net) - imago2 (http://code.google.com/p/libimago/) which in turn needs: libpng, and jpeglib If you have all the dependencies installed, just type make to compile. TODO ---- - create a shader browser with live thumbnails - allow interactive selection of the four sampler source datafiles. - have a shader metadata file for each shader which will store the sampler source selection. - add support for video and audio datafiles - add the ability to load a shader directly from a shadertoy url
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