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Enabling Global Illumination (GI VCT) for sensors in SDF #2550

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merged 25 commits into from
Sep 10, 2024

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athenaz2
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@athenaz2 athenaz2 commented Aug 27, 2024

🎉 New feature

Summary

Global illumination (GI) has been enabled for the GUI with #1597, but not for the camera sensor view. This PR allows for GI to be enabled for sensors in the SDF as a <global_illumination> element within the sensor_system plugin. Currently supports the VCT technique, in the future can consider adding support for CI VCT.

Sensor view (left) and GUI (right) without GI VCT:

With GI VCT:

Test it

gi_for_sensors_demo.zip

Modify the <global_illumination> element in the SDF. This element is within the sensor_system plugin. The format is as follows:

<global_illumination type="vct">
    <enabled>true</enabled>
    <resolution>16 16 16</resolution>
    <octant_count>1 1 1</octant_count>
    <bounce_count>6</bounce_count>
    <high_quality>true</high_quality>
    <anisotropic>true</anisotropic>
    <thin_wall_counter>1.0</thin_wall_counter>
    <conserve_memory>true</conserve_memory>
    <debug_vis_mode>none</debug_vis_mode>
</global_illumination>

Checklist

  • Signed all commits for DCO
  • Added tests
  • Added example and/or tutorial
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

@athenaz2 athenaz2 requested a review from iche033 as a code owner August 27, 2024 17:30
@github-actions github-actions bot added the 🎵 harmonic Gazebo Harmonic label Aug 27, 2024
@athenaz2 athenaz2 marked this pull request as draft August 27, 2024 17:31
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this generally looks good, added some suggestions

@@ -521,6 +628,52 @@ Sensors::~Sensors()
this->dataPtr->Stop();
}

//TODO: why does math::Vector3d work but not math::Vector3i?
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std::string giType = giElem->GetAttribute("type")->GetAsString();
if (giType == "vct")
{
this->dataPtr->giVctParameters.enabled = giElem->Get<bool>("enabled", this->dataPtr->giVctParameters.enabled).first;
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wrap lines to 80char

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Checked style with codecheck in f82c68e

src/systems/sensors/Sensors.cc Outdated Show resolved Hide resolved
@athenaz2 athenaz2 marked this pull request as ready for review August 29, 2024 01:00
@athenaz2 athenaz2 requested a review from mjcarroll as a code owner August 29, 2024 01:00
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iche033 commented Aug 30, 2024

looks like there's an issue with GI on metal. Output from homebrew CI build:

281: [ RUN      ] CameraSensorGlobalIlluminationTest.GlobalIlluminationEnabled
281: libc++abi: terminating with uncaught exception of type Ogre::FileNotFoundException: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource CrossPlatformSettings_piece_all.metal in resource group General or any other group. in ResourceGroupManager::openResource at /tmp/ogre2.3-20230918-86352-14va4s/ogre-next-2.3.1/OgreMain/src/OgreResourceGroupManager.cpp (line 793)

you can disable the test on mac using this macro. Can you ticket an issue on this in gz-rendering?

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looks like there's an issue with GI on metal. Output from homebrew CI build:

281: [ RUN      ] CameraSensorGlobalIlluminationTest.GlobalIlluminationEnabled
281: libc++abi: terminating with uncaught exception of type Ogre::FileNotFoundException: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource CrossPlatformSettings_piece_all.metal in resource group General or any other group. in ResourceGroupManager::openResource at /tmp/ogre2.3-20230918-86352-14va4s/ogre-next-2.3.1/OgreMain/src/OgreResourceGroupManager.cpp (line 793)

you can disable the test on mac using this macro. Can you ticket an issue on this in gz-rendering?

Okay, created an issue - gazebosim/gz-rendering#1048. I also noted it in the issue description but the GI unit test also skips testing for Apple platform.

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azeey commented Aug 30, 2024

The test is still segfaulting. I'm wondering if it's an issue with having two rendering tests in the same file. Can you try commenting out the "GiNotEnabled" version to see if just running the test with GI enabled still segfaults?

@athenaz2 athenaz2 requested a review from mabelzhang as a code owner September 3, 2024 16:56
test/worlds/camera_sensor_gi_enabled_true.sdf Outdated Show resolved Hide resolved
<!-- <plugin
filename="gz-sim-scene-broadcaster-system"
name="gz::sim::systems::SceneBroadcaster">
</plugin> -->
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remove if not used.

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<property key="showTitleBar" type="bool">false</property>
</gz-gui>
</plugin>
</gui>
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I think you can remove the whole <gui> block because we don't need it for the test right?

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same for the camera_sensor_gi_enabled_false.sdf test world

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Whoops, was from creating SDF scene and ensuring cam lines up for test case. 95530a6

test/integration/camera_sensor_global_illumination.cc Outdated Show resolved Hide resolved
#### Example usage with VCT

We will demonstrate how to enable VCT for the sensor with the SDF file below. (The finished SDF file can be viewed [here](
https://github.com/gazebosim/gz-sim/blob/main/examples/worlds/global_illumination.sdf).)
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change link to point to the gz-sim8 branch

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#### Example usage for CI VCT

1) Open the [global_illumination.sdf](
https://github.com/gazebosim/gz-sim/blob/main/examples/worlds/global_illumination.sdf) world using Vulkan with
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change link to point to the gz-sim8 branch

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tutorials/global_illumination.md Outdated Show resolved Hide resolved
tutorials/global_illumination.md Outdated Show resolved Hide resolved
tutorials/global_illumination.md Outdated Show resolved Hide resolved
#### Example usage for VCT

1) Open the [global_illumination.sdf](
https://github.com/gazebosim/gz-sim/blob/main/examples/worlds/global_illumination.sdf) world with
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update link to point to gz-sim8 branch

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athenaz2 and others added 5 commits September 6, 2024 16:49
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iche033 commented Sep 9, 2024

I made a couple of minor changes in f03476b (removed white space), and 966f48c (hide gui plugins). This now looks good to me.

@ahcorde ahcorde merged commit a167312 into gazebosim:gz-sim8 Sep 10, 2024
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azeey commented Sep 11, 2024

This shouldn't have been merged since we are in code freeze. Let's make sure we don't forward port this to gz-sim9. Ideally, we won't need to forward port in the next few weeks, but if we do, we should just cherry-pick any necessary changes.

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