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Use clipping distance for minimum LIDAR distance (#365)
* Use clipping distance for minimum LIDAR distance Using Hlms custom pieces and a listener to implement it See changes to Ogre2GpuRays::Render for usage Update ogre2/src/media/Hlms/Pbs/GLSL/VertexShader_vs.glsl to latest upstream version Signed-off-by: Matias N. Goldberg <[email protected]> * Add gl_ClipDistance to low level material that needed it Needs Ogre 2.1 update to actually take effect The `num_clip_distances` keyword will otherwise be ignored Signed-off-by: Matias N. Goldberg <[email protected]>
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/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include "Ogre2IgnHlmsCustomizations.hh" | ||
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#ifdef _MSC_VER | ||
#pragma warning(push, 0) | ||
#endif | ||
#include <OgreCamera.h> | ||
#include <OgreHlms.h> | ||
#include <OgreRenderTarget.h> | ||
#include <OgreSceneManager.h> | ||
#include <OgreViewport.h> | ||
#ifdef _MSC_VER | ||
#pragma warning(pop) | ||
#endif | ||
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using namespace ignition; | ||
using namespace rendering; | ||
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////////////////////////////////////////////////// | ||
void Ogre2IgnHlmsCustomizations::preparePassHash( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager */*_sceneManager*/, | ||
Ogre::Hlms *_hlms) | ||
{ | ||
this->needsWorldPos = false; | ||
if (!_casterPass && this->MinDistanceClipEnabled()) | ||
{ | ||
const Ogre::int32 numClipPlanes = | ||
_hlms->_getProperty("hlms_pso_clip_distances"); | ||
_hlms->_setProperty( "ign_spherical_clip_min_distance", 1 ); | ||
_hlms->_setProperty( "ign_spherical_clip_idx", numClipPlanes ); | ||
_hlms->_setProperty( "hlms_pso_clip_distances", numClipPlanes + 1 ); | ||
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if (_hlms->getType() == Ogre::HLMS_UNLIT) | ||
{ | ||
if (_hlms->_getProperty("hlms_global_clip_planes") == 0) | ||
{ | ||
this->needsWorldPos = true; | ||
_hlms->_setProperty( "ign_spherical_clip_needs_worldPos", 1 ); | ||
} | ||
} | ||
} | ||
} | ||
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////////////////////////////////////////////////// | ||
Ogre::uint32 Ogre2IgnHlmsCustomizations::getPassBufferSize( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager */*_sceneManager*/) const | ||
{ | ||
if (_casterPass || !this->MinDistanceClipEnabled()) | ||
return 0u; | ||
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Ogre::uint32 bufferSize = sizeof(float) * 4u; | ||
if (this->needsWorldPos) | ||
bufferSize += sizeof(float) * 16u; | ||
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return bufferSize; | ||
} | ||
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////////////////////////////////////////////////// | ||
float* Ogre2IgnHlmsCustomizations::preparePassBuffer( | ||
const Ogre::CompositorShadowNode */*_shadowNode*/, | ||
bool _casterPass, bool /*_dualParaboloid*/, | ||
Ogre::SceneManager *_sceneManager, | ||
float *_passBufferPtr) | ||
{ | ||
if (!_casterPass && this->MinDistanceClipEnabled()) | ||
{ | ||
Ogre::Camera *camera = _sceneManager->getCameraInProgress(); | ||
const Ogre::Vector3 &camPos = camera->getDerivedPosition(); | ||
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// float4 ignMinClipDistance_ignCameraPos | ||
*_passBufferPtr++ = this->minDistanceClip; | ||
*_passBufferPtr++ = camPos.x; | ||
*_passBufferPtr++ = camPos.y; | ||
*_passBufferPtr++ = camPos.z; | ||
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if (this->needsWorldPos) | ||
{ | ||
// TODO(dark_sylinc): Modify Ogre to access HlmsUnlit::mPreparedPass | ||
// so we get the view matrix that's going to be used instead of | ||
// recalculating everything again (which can get complex if VR is | ||
// being used) | ||
const Ogre::RenderTarget *renderTarget = | ||
_sceneManager->getCurrentViewport()->getTarget(); | ||
Ogre::Matrix4 projectionMatrix = | ||
camera->getProjectionMatrixWithRSDepth(); | ||
if( renderTarget->requiresTextureFlipping() ) | ||
{ | ||
projectionMatrix[1][0] = -projectionMatrix[1][0]; | ||
projectionMatrix[1][1] = -projectionMatrix[1][1]; | ||
projectionMatrix[1][2] = -projectionMatrix[1][2]; | ||
projectionMatrix[1][3] = -projectionMatrix[1][3]; | ||
} | ||
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Ogre::Matrix4 invViewProj = (projectionMatrix * | ||
camera->getViewMatrix(true)).inverse(); | ||
for (size_t i = 0; i < 16u; ++i) | ||
*_passBufferPtr++ = static_cast<float>(invViewProj[0][i]); | ||
} | ||
} | ||
return _passBufferPtr; | ||
} |
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/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#ifndef IGNITION_RENDERING_OGRE2_OGRE2IGNHLMSCUSTOMIZATIONS_HH_ | ||
#define IGNITION_RENDERING_OGRE2_OGRE2IGNHLMSCUSTOMIZATIONS_HH_ | ||
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#include "ignition/rendering/config.hh" | ||
#include "ignition/rendering/ogre2/Export.hh" | ||
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#ifdef _MSC_VER | ||
#pragma warning(push, 0) | ||
#endif | ||
#include <OgreHlmsListener.h> | ||
#ifdef _MSC_VER | ||
#pragma warning(pop) | ||
#endif | ||
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namespace ignition | ||
{ | ||
namespace rendering | ||
{ | ||
inline namespace IGNITION_RENDERING_VERSION_NAMESPACE { | ||
// | ||
/// \brief Controls custom shader snippets of Hlms (both Pbs and Unlit): | ||
/// | ||
/// - Toggles them on/off | ||
/// - Sends relevant data to the GPU buffers for shaders to use | ||
/// | ||
/// This listener requires Hlms to have been created with the piece data | ||
/// files in ogre2/src/media/Hlms/Ignition registered | ||
/// | ||
/// \internal | ||
/// \remark Public variables take effect immediately (i.e. for the | ||
/// next render) | ||
class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2IgnHlmsCustomizations final : | ||
public Ogre::HlmsListener | ||
{ | ||
public: | ||
virtual ~Ogre2IgnHlmsCustomizations() = default; | ||
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/// \brief | ||
/// \return Returns true if spherical clipping customizations should | ||
/// be active | ||
public: bool MinDistanceClipEnabled() const | ||
{ | ||
return this->minDistanceClip >= 0.0f; | ||
} | ||
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/// \brief Determines which custom pieces we should activate | ||
/// \param _casterPass | ||
/// \param _hlms | ||
private: virtual void preparePassHash( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager, | ||
Ogre::Hlms *_hlms) override; | ||
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/// \brief Tells Ogre the buffer data sent to GPU should be a little | ||
/// bigger to fit our data we need to send | ||
/// | ||
/// This data is sent in Ogre2IgnHlmsCustomizations::preparePassBuffer | ||
/// \param _casterPass | ||
/// \param _hlms | ||
private: virtual Ogre::uint32 getPassBufferSize( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager) const override; | ||
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/// \brief Sends our custom data to GPU buffers that our | ||
/// pieces activated in Ogre2IgnHlmsCustomizations::preparePassHash | ||
/// will need. | ||
/// | ||
/// Bytes written must not exceed what we informed in getPassBufferSize | ||
/// \param _casterPass | ||
/// \param _sceneManager | ||
/// \param _passBufferPtr | ||
/// \return The pointer where Ogre should continue appending more data | ||
private: virtual float* preparePassBuffer( | ||
const Ogre::CompositorShadowNode *_shadowNode, | ||
bool _casterPass, bool _dualParaboloid, | ||
Ogre::SceneManager *_sceneManager, | ||
float *_passBufferPtr) override; | ||
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/// \brief Min distance to clip geometry against in a spherical manner | ||
/// (i.e. vertices that are too close to camera are clipped) | ||
/// Usually this means the min lidar distance | ||
/// | ||
/// Regular near clip distance clips in a rectangular way, so | ||
/// it's not enough. | ||
/// | ||
/// Set to a negative value to disable (0 does NOT disable it!) | ||
/// | ||
/// See https://github.com/ignitionrobotics/ign-rendering/pull/356 | ||
public: float minDistanceClip = -1.0f; | ||
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/// \brief When true, we're currently dealing with HlmsUnlit | ||
/// where we need to define and calculate `float3 worldPos` | ||
/// \internal | ||
private: bool needsWorldPos = false; | ||
}; | ||
} | ||
} | ||
} | ||
#endif |
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11
ogre2/src/media/Hlms/Ignition/IgnCustomStructs_piece_all.any
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@property( ign_spherical_clip_min_distance ) | ||
@piece( custom_passBuffer ) | ||
#define ignMinClipDistance ignMinClipDistance_ignCameraPos.x | ||
#define ignCameraPos ignMinClipDistance_ignCameraPos.yzw | ||
float4 ignMinClipDistance_ignCameraPos; | ||
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@property( ign_spherical_clip_needs_worldPos ) | ||
float4x4 invViewProj; | ||
@end | ||
@end | ||
@end |
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