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Support loading glb with compressed jpeg textures #545
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Signed-off-by: Ian Chen <[email protected]>
Codecov Report
@@ Coverage Diff @@
## gz-common5 #545 +/- ##
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+ Coverage 82.86% 83.65% +0.79%
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Files 75 90 +15
Lines 9558 10272 +714
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+ Hits 7920 8593 +673
- Misses 1638 1679 +41
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graphics/src/AssimpLoader_TEST.cc
Outdated
EXPECT_EQ(math::Color(0.4f, 0.4f, 0.4f, 1.0f), mat->Ambient()); | ||
EXPECT_EQ(math::Color(1.0f, 1.0f, 1.0f, 1.0f), mat->Diffuse()); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 0.0f, 1.0f), mat->Specular()); | ||
EXPECT_EQ(math::Color(0.0f, 0.0f, 0.0f, 1.0f), mat->Specular()); |
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This is a duplicate call.
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removed duplicate call, 76be6e6
Signed-off-by: Ian Chen <[email protected]>
🎉 New feature
Summary
Extended the AssimpLoader to support loading glb files with embedded compressed jpeg textures.
Previously if you tried to load one with jpeg texture, you would get a confusing error message about invalid texture settings but no meshes would be loaded.
To Test
Added a test to
AssimpLoader_TEST
that verifies a simple box glb mesh with jpeg can be loaded.Tested with this DamagedHelmet glb mesh:
Note: there are some discrepancies between the rendering in gz and the provided screenshot - that needs to be investigated later.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.