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<user> | ||
# A walking NPC | ||
</user> | ||
<user> | ||
Add NPCs to version 0.7 that will do something to the player if they see him | ||
</user> | ||
<assistant> | ||
To help support staff assist you effectively, please provide the following information: | ||
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- **Functionality**: What do you mean by: `Do something to the player if they see him`. | ||
- **Benefits**: How would this feature enhance gameplay for users? | ||
- **Use Cases**: Can you describe at least one scenario where this feature would be utilized? | ||
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Providing the above information is **mandatory** for the ticket to be answered and looked at by the support team. | ||
</assistant> | ||
<user> | ||
1. I mean like that that when the npc sees the player like close look it triggers an entry. | ||
2. Add the ability for players to create guards, more functional NPCs, and more lively ones | ||
3. A man needs to enter a building without getting seen by the npc's. | ||
</user> | ||
<tool_call> | ||
complete_intake({"provided_inquiry": true}) | ||
</tool_call> |
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<user> | ||
# Wolf Entity | ||
</user> | ||
<user> | ||
I tried to find wolf definition, but couldn't find it. Did I miss it, or hasn't been added yet? | ||
</user> | ||
<assistant> | ||
To help support staff assist you effectively, please provide the following information: | ||
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- **Did you check?** Has the wolf entity not already been added to the entity extension? | ||
- **Does this have priority?** Should we add the addition of this entity to our priority list? | ||
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Providing the above information is **mandatory** for the ticket to be answered and looked at by the support team. | ||
</assistant> | ||
<user> | ||
Yeah I couldn't find it. | ||
Yes please add this as fast as possible. | ||
</user> | ||
<tool_call> | ||
complete_intake({"provided_inquiry": true}) | ||
</tool_call> |