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documentation/docs/adapters/BasicAdapter/entries/action/apply_velocity.mdx
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import * as fields from '@site/src/components/EntryField'; | ||
import Admonition from '@theme/Admonition'; | ||
import Link from '@docusaurus/Link'; | ||
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# Apply Velocity Action | ||
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The `ApplyVelocityActionEntry` is an action that applies a velocity to the player. | ||
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## How could this be used? | ||
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This action can be useful in a variety of situations. You can use it to simulate wind, explosions, or any other force that would move the player. | ||
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## Fields | ||
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<fields.CriteriaField /> | ||
<fields.ModifiersField /> | ||
<fields.EntryField name='Triggers' required multiple> | ||
</fields.EntryField> | ||
<fields.EntryField name='Force' required> | ||
The force to apply to the player. | ||
</fields.EntryField> |
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...mentation/docs/adapters/BasicAdapter/entries/audience/item_in_slot_audience.mdx
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import * as fields from '@site/src/components/EntryField'; | ||
import Admonition from '@theme/Admonition'; | ||
import Link from '@docusaurus/Link'; | ||
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# Item In Slot Audience | ||
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The `Item In Slot Audience` entry filters an audience based on if they have a specific item in a specific slot. | ||
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## How could this be used? | ||
It can be used to have magnet boots which allow players to move in certain areas. | ||
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## Fields | ||
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<fields.EntryField name='Children' required multiple> | ||
</fields.EntryField> | ||
<fields.EntryField name='Item' required> | ||
The item to check for. | ||
</fields.EntryField> | ||
<fields.EntryField name='Slot' required> | ||
The slot to check. | ||
</fields.EntryField> | ||
<fields.EntryField name='Inverted' required> | ||
</fields.EntryField> |
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documentation/docs/adapters/EntityAdapter/entries/activity/audience_activity.mdx
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import * as fields from '@site/src/components/EntryField'; | ||
import Admonition from '@theme/Admonition'; | ||
import Link from '@docusaurus/Link'; | ||
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# Audience Activity | ||
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The `Audience Activity` is an activity that filters an audience based on the audience a player is in. | ||
The activity will go through the audiences in order and the first one | ||
where the player is part of the audience will have the activity selected. | ||
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This can only be used on an individual entity instance. | ||
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## How could this be used? | ||
This could be used to make a bodyguard distracted by something and walk away just for the player. | ||
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## Fields | ||
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<fields.EntryField name='Activities' required multiple> | ||
</fields.EntryField> | ||
<fields.EntryField name='Default Activity' required> | ||
The activity that will be used when the player is not in any audience. | ||
</fields.EntryField> |
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...tation/docs/adapters/EntityAdapter/entries/activity/fixed_location_activity.mdx
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...mentation/docs/adapters/EntityAdapter/entries/activity/random_look_activity.mdx
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import * as fields from '@site/src/components/EntryField'; | ||
import Admonition from '@theme/Admonition'; | ||
import Link from '@docusaurus/Link'; | ||
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# Random Look Activity | ||
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The `Random Look Activity` is used to make the entity look in random directions. | ||
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## How could this be used? | ||
This could be used to make the entity look distracted. | ||
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## Fields | ||
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<fields.EntryField name='Pitch Range' required> | ||
</fields.EntryField> | ||
<fields.EntryField name='Yaw Range' required> | ||
</fields.EntryField> | ||
<fields.EntryField name='Duration' required duration> | ||
The duration between each look | ||
</fields.EntryField> |
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...entation/docs/adapters/EntityAdapter/entries/entity/named_entity_definition.mdx
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Original file line number | Diff line number | Diff line change |
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import * as fields from '@site/src/components/EntryField'; | ||
import Admonition from '@theme/Admonition'; | ||
import Link from '@docusaurus/Link'; | ||
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# Named Entity Definition | ||
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The `NamedEntityDefinition` is an entity that has the other defined entity as the base, | ||
shows the name and the indicator above its head. | ||
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## How could this be used? | ||
This can be used to allow for all entities to have a name and an indicator. | ||
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## Fields | ||
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<fields.EntryField name='Display Name' required> | ||
</fields.EntryField> | ||
<fields.EntryField name='Sound' required> | ||
</fields.EntryField> | ||
<fields.EntryField name='Data' required multiple> | ||
</fields.EntryField> | ||
<fields.EntryField name='Base Entity' required> | ||
</fields.EntryField> |
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