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Andreas Rønning edited this page Oct 10, 2013 · 4 revisions

Basics

  • Aishiteru should let a user set up a project for a game.
  • The project should let a user establish a library of game content.
  • The project defines assets, that will be reused in game..
  • The asset file is just pointers to sources, plus metadata
  • When the external sources change, Aishiteru should automatically update its asset views.
  • In this sense, Aishiteru is based on a graph of transformations carried out on data.
  • When the user wants to test content in the game, Aishteru has to perform an export of those assets.
  • Exported assets are compressed and highly optimized binary formats, suitable for game import.
  • Where possible, asset exports should be streamable.
  • Aishiteru knows if an asset has changed or not, and only exports the ones with changes.
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