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Workflow
Andreas Rønning edited this page Oct 10, 2013
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- Aishiteru should let a user set up a project for a game.
- The project should let a user establish a library of game content.
- The project contains collections of assets, that will be reused in game..
- Assets are any data imported by the game at run time. Text, textures, animations, sounds.
- The asset file is just pointers to sources, plus metadata describing operations carried out on them.
- When the external sources change, Aishiteru should automatically update its asset views.
- When the user wants to test content in the game, Aishteru has to perform an export of those assets.
- Exported assets are compressed and highly optimized binary formats, suitable for game import.
- Where possible, asset exports should be streamable.
- Aishiteru knows if an asset has changed or not, and only exports the ones with changes.
- Sprite sheets
- SRT bone animation
- Music with cue events
- Enveloped sound effects with loop points (?)