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GameTechDev/CMAA2
GameTechDev/CMAA2 Public archiveConservative Morphological Anti-Aliasing 2.0
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GameTechDev/ASSAO
GameTechDev/ASSAO Public archiveAdaptive Screen Space Ambient Occlusion
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GameTechDev/MaskedOcclusionCulling
GameTechDev/MaskedOcclusionCulling PublicExample code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
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GameTechDev/XeGTAO
GameTechDev/XeGTAO Public archiveAn implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
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GameTechDev/VRS-DoF
GameTechDev/VRS-DoF Public archiveVariable Rate Shading and Depth of Field
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