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note - need to better understand how knights occupy & return to buildings and holders
#365
opened Apr 7, 2024 by
tlongstretch
idea - another resource re-use idea, have stone buildings stay as rubble and require reclaim
#364
opened Mar 31, 2024 by
tlongstretch
idea - make kingdom-wide rules changes propagate slowly, serf by serf/road by road
#360
opened Jul 16, 2023 by
tlongstretch
add logic to convert a serf in WaitForBoat state to Lost if water road is destroyed
#347
opened Feb 23, 2023 by
tlongstretch
idea - add a lighthouse building that claims a lot of water tiles (only), like military buildings do
#346
opened Feb 23, 2023 by
tlongstretch
graphical issue when an idle sailor is next to a WaitForBoat serf for another water path
#344
opened Feb 23, 2023 by
tlongstretch
occasional game crash when closing a transient popup after alt tabbing?
#337
opened Feb 15, 2023 by
tlongstretch
consider triggering viewport refresh any time ALT-TAB detected
#332
opened Feb 14, 2023 by
tlongstretch
attack popup target changing when clicked
bug
Something isn't working
#325
opened Feb 10, 2023 by
zdechlak
slow down the formation of elite soldiers
enhancement
New feature or request
#324
opened Feb 10, 2023 by
zdechlak
the fisherman cannot return to the building
bug
Something isn't working
#315
opened Feb 4, 2023 by
zdechlak
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Updated in the last three days: updated:>2024-12-19.