vk: Use VK_FORMAT_R8G8B8A8_UNORM
for vertex colors
#1690
Merged
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Rather than using
VK_FORMAT_R8G8B8A8_UINT
for these vertex attributes and then dividing by255.0
in each of the shaders, theVK_FORMAT_R8G8B8A8_UNORM
format will automatically remap byte components into the0.0-1.0
range and removes the need to do the extra divisions or castings within the shader.