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switch: implement rumble with native API
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/* | ||
Copyright 2024 flyinghead | ||
This file is part of Flycast. | ||
Flycast is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
Flycast is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with Flycast. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
#include "sdl/sdl_gamepad.h" | ||
#include "nswitch.h" | ||
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// | ||
// SDL 2.0.14-4 rumble doesn't seem to work | ||
// so this class implements rumble using the native API. | ||
// | ||
class SwitchGamepad : public SDLGamepad | ||
{ | ||
public: | ||
SwitchGamepad(int maple_port, int joystick_idx, SDL_Joystick* sdl_joystick) | ||
: SDLGamepad(maple_port, joystick_idx, sdl_joystick) | ||
{ | ||
// A dual joycon controller has 2 vibration devices (left and right joycons) | ||
// Joystick 0 is either HidNpadIdType_Handheld or HidNpadIdType_No1 depending on the joycon configuration | ||
Result rc = hidInitializeVibrationDevices(vibDeviceHandlesNoN, 2, (HidNpadIdType)(HidNpadIdType_No1 + joystick_idx), | ||
HidNpadStyleTag_NpadJoyDual); | ||
if (R_FAILED(rc)) | ||
WARN_LOG(INPUT, "hidInitializeVibrationDevices(No%d) failed %x", joystick_idx + 1, rc); | ||
if (joystick_idx == 0) | ||
{ | ||
padInitializeDefault(&pad); | ||
rc = hidInitializeVibrationDevices(vibDeviceHandlesHandHeld, 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); | ||
if (R_FAILED(rc)) | ||
WARN_LOG(INPUT, "hidInitializeVibrationDevices(handHeld) failed %x", rc); | ||
} | ||
} | ||
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void rumble(float power, float inclination, u32 duration_ms) override | ||
{ | ||
if (!rumbleEnabled) | ||
return; | ||
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power = std::min(power / std::pow(1.06f, 100.f - rumblePower), 1.f); | ||
float freq = 160.f + inclination * 100.f; | ||
HidVibrationValue vibValues[2]{}; | ||
vibValues[0].amp_low = power; | ||
vibValues[0].freq_low = freq; | ||
vibValues[0].amp_high = power; | ||
vibValues[0].freq_high = freq; | ||
memcpy(&vibValues[1], &vibValues[0], sizeof(HidVibrationValue)); | ||
hidSendVibrationValues(getDeviceHandle(), vibValues, 2); | ||
if (power != 0.f) | ||
vib_stop_time = os_GetSeconds() + duration_ms / 1000.0; | ||
else | ||
vib_stop_time = 0.0; | ||
} | ||
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void update_rumble() override | ||
{ | ||
if (!rumbleEnabled || vib_stop_time == 0.0) | ||
return; | ||
int rem_time = (vib_stop_time - os_GetSeconds()) * 1000; | ||
if (rem_time <= 0) | ||
{ | ||
HidVibrationValue vibValues[2]{}; | ||
vibValues[0].freq_low = vibValues[1].freq_low = 160.f; | ||
vibValues[0].freq_high = vibValues[1].freq_high = 320.f; | ||
hidSendVibrationValues(getDeviceHandle(), vibValues, 2); | ||
vib_stop_time = 0.0; | ||
} | ||
} | ||
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private: | ||
HidVibrationDeviceHandle *getDeviceHandle() | ||
{ | ||
if (sdl_joystick_instance != 0) | ||
return vibDeviceHandlesNoN; | ||
padUpdate(&pad); | ||
return padIsHandheld(&pad) ? vibDeviceHandlesHandHeld : vibDeviceHandlesNoN; | ||
} | ||
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PadState pad; | ||
HidVibrationDeviceHandle vibDeviceHandlesHandHeld[2]; | ||
HidVibrationDeviceHandle vibDeviceHandlesNoN[2]; | ||
}; |