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fix: tweak db requirements
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Signed-off-by: Alexander Trost <[email protected]>
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galexrt committed Dec 22, 2024
1 parent 084c3fd commit 18c7814
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4 changes: 2 additions & 2 deletions content/1.getting-started/1.index.md
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Expand Up @@ -47,8 +47,8 @@ title: Getting Started

### Web UI

- In-game Tablet plugin code available.
- [Multi language](/user-guides/i18n)
- In-game Tablet plugin code [available](https://github.com/fiveNet-app/plugins).
- [Multi language (i18n)](/user-guides/i18n) using vue-i18n/Nuxt i18n module. Thanks to [POEditor](https://poeditor.com/)!
- Built using [Vue.js 3](https://vuejs.org/), [Nuxt 3](https://nuxt.com/), [Nuxt UI Pro](https://ui.nuxt.com/pro/getting-started) and [TailwindCSS](https://tailwindcss.com/).

## Backend
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4 changes: 3 additions & 1 deletion content/1.getting-started/2.requirements.md
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Expand Up @@ -4,8 +4,10 @@ title: Requirements

## Must have

- MySQL 5.7+ or MariaDB 10.0+ database - This will be the same database that your FiveM gameserver uses.* Make sure that your database table structure is following the [below structure](#database) (the structure is based on recent ESX versions).
- MySQL 5.7+ or MariaDB 10.0+ database - This will be the same database that your FiveM gameserver uses.* Make sure that your database table structure is following the [below structure](#database) (the structure is based on the most recent ESX version).
- Fulltext search - Needs to be available.
- ESX "base" tables (e.g., `users`, `jobs`, see below tables list of which tables need to exist for FiveNet to work).
- The server you want to run FiveNet on, must have network access to the database server (e.g., exposing the database server via `bind-address` is one way of doing it).
- NATS message queue server or cluster (prefered)
- With JetStream and memory storage enabled (you probably also want to have at least `3` to `20MB` of **memory storage** available).
- Storage space: Either local filesystem directory or S3 bucket storage. - Used for avatars, faction logs and more.
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