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A function to clear all previously added objects to the GameArena. #10

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9 changes: 9 additions & 0 deletions GameArena.java
Original file line number Diff line number Diff line change
Expand Up @@ -458,6 +458,15 @@ public void removeText(Text t)
this.removeObject(t);
}

/**
* Removes every object that has ever been added to the GameArena. Nothing
* should appear on the GameArena window after this has executed.
*/
public void clearGameArena() {
things.clear();
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Looks good!

I think we should protect this code with a synchronized block though. This would prevent the list of objects being cleared during the time that the list is iterated over by the draw() method. I suspect we would get a crash if the user cleared the list during this time.

Could you add a synchronized block around this line, like we do when adding an object:
https://github.com/finneyj/GameArena/blob/master/GameArena.java#L311

If you can add that, and quickly test that it works OK on your code, I'll happily merge this in. :)

}


/**
* Pause for a 1/50 of a second.
* This method causes your program to delay for 1/50th of a second. You'll find this useful if you're trying to animate your application.
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