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5 changes: 5 additions & 0 deletions
5
edgehead/assets/text/Knights/locations/034_conet/000_conet.egb.txt
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125 changes: 125 additions & 0 deletions
125
edgehead/assets/text/Knights/locations/040_smithy/100_sarn_rescue.egb.txt
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Original file line number | Diff line number | Diff line change |
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ACTION: $sarn_rescue_ink | ||
FOR_LOCATION: $start_bogus_location | ||
COMMAND: N/A | ||
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INK: | ||
The fight is over. I wheel around and turn to my brother. He looks at the dead jailer, then at me. Does he even recognize me? | ||
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* “I came for you.” | ||
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“For me,” Sarn says. <> | ||
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* “It’s me, Aren.” | ||
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“Aren,” he says. <> | ||
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- | ||
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<> I wait a little, but there’s nothing more. | ||
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* “What did they do to you?” | ||
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No response. <> | ||
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* “I guess karma finally caught up with you, brother.” | ||
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And yet, I feel none of the satisfaction I expected. <> | ||
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- | ||
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<> Sarn just stands there, as if waiting for orders. From whom, though? The jailer is dead. | ||
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// —-- | ||
ACTION: $take_sarn_to_bleeds | ||
COMMAND: Take Sarn to safety | ||
FOR_LOCATION: $smithy | ||
PREREQUISITES: | ||
!c.getRoomRoaming().monstersAlive | ||
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INK: | ||
I usher Sarn out of the smithy and through the places I know, downwards. Sarn is obedient but slow to react. I can’t risk combat with my brother in tow. | ||
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If anyone is to kill him, it is going to be me. | ||
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After a tedious journey down the Pyramid, we arrive at the Bleeds. | ||
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[[CODE]] | ||
c.movePlayer('bleeds_main'); | ||
[[ENDCODE]] | ||
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[[RULESET]] | ||
[[RULE]] | ||
c.knows(JisadFacts.name) | ||
[[THEN]] | ||
I look for a place to rest, and see Jisad’s porch. | ||
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“Brother, you say?” Jisad says after I ask for help. “Take chairs from the kitchen and bring them. You can sit beside me.” | ||
[[ENDRULE]] | ||
[[RULE]] | ||
// Don’t know Jisad. | ||
$DEFAULT | ||
[[THEN]] | ||
I look for a place to rest. The only dwelling that could be even remotely described as inviting is a little house with a porch and a man sitting outside. | ||
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I approach him and realize that the man is blind. | ||
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“I’m Jisad,” the man tells me. “Welcome to San Francisco.” | ||
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[[CODE]] | ||
c.learn(JisadFacts.name); | ||
[[ENDCODE]] | ||
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I ask if I can rest with my brother on his porch. | ||
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“Brother, you say?” Jisad asks. “Take chairs from the kitchen and bring them. You can sit beside me.” | ||
[[ENDRULE]] | ||
[[ENDRULESET]] | ||
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In a moment, Sarn, Jisad and I sit on the porch, facing the center of the Bleeds. Briny wind ruffles our hair and chills our hands. | ||
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* “Are you okay now, Sarn?” | ||
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“Yes,” he says. But it’s a mechanical answer. He’s getting worse. <> | ||
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* “Snap out of it, brother.” | ||
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No response, of course. <> | ||
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- | ||
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<> During our descent from the top of the Pyramid, Sarn reacted less and less, with shorter sentences. I realize that the scumbag is dying. Something in my brother is dying. | ||
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“The fight is not over.” | ||
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I turn around in surprise. This is Jisad talking. | ||
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* “What do you mean?” | ||
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“There are things larger than ourselves,” Jisad says, straightening on his seat. “Larger than life. We can take what we want for ourselves, we can solve our own little problems.” | ||
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Jisad touches just below his missing eyes. | ||
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“But that doesn’t mean the fight is over. The fight is not over.” | ||
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* “What fight?” | ||
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“You came here to accomplish something,” Jisad says. “Everyone does. And you succeeded.” | ||
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He turns to me, as if trying to make eye contact. | ||
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“Congratulations.” | ||
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* * “I achieved nothing.” | ||
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“Your brother,” Jisad says, and stops there. There’s a pause. | ||
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* * “Thank you.” | ||
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- | ||
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“The real fight is larger," Jisad continues. "It carries on even after we die. If you take up _that_ fight, you become immortal.” | ||
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[[CODE]] | ||
c.markHappened(evTookSarnToBleeds); | ||
[[ENDCODE]] |
9 changes: 8 additions & 1 deletion
9
edgehead/assets/text/Knights/locations/045_junction/000_junction.egb.txt
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