Releases: fiji/AnalyzeSkeleton
Releases · fiji/AnalyzeSkeleton
AnalyzeSkeleton_-3.4.2
Major changes:
- Fix bug derived from ResultsTable behavior change. More info in this thread of the forum: https://forum.image.sc/t/inaccurate-results-from-analyze-skeleton-2d-3d/41306/9
- Make public and tidy up Point-Point Euclidean distance calculation (by @mdoube)
AnalyzeSkeleton_-3.2.2
Major changes:
- Fix bug in the calculation of branch lengths.
AnalyzeSkeleton_-3.2.1
Major changes:
- Fix bug when calling plugin from macro in headless mode.
Release 3.1.1
Major changes:
- Fix bug to store in the right order the elements of the shortest paths.
Release v2.0.5
Major changes:
- Fix bug to show proper spx, spy and spz values on 1-voxel skeletons.
Release v2.0.4
Major changes:
- Add option to display the labeled skeletons in an output image. This way, users can identify each skeleton in the image with the ID of the result tables.
Release v2.0.3
Major changes:
- Create a pruning run() method that ignores end-points inside a ROI. A new option is added in the GUI. (By Tiago Ferreira.)
Release v2.0.2
Fix bug introduced when using float values to store the tree labels instead of shorts. As reported by Jan Eglinger, the wrong method was used to divide the voxels by trees. This was causing an exception when running the plugin in silent mode.
Release v2.0.1
This release increases the allowed number of skeletons per image to 231-1.
Notice the number of skeletons will be stored as integer but the label image will be displayed as float since ImageJ does not handle integer images.