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2.3 Release Checklist (Map Rotation)
Key:
- 🐛 is for issues that we aren't planning on shipping and are known to not be working. Each of these should have an issue link associated.
⚠️ is for a known bug that we still need to fix prior to getting this release out the door. Should also link out to issues created.- 🚢 is for an issue whose bug as been squashed. Ship it!
- Bump version to whatever is appropriate
- Update CHANGELOG to contain latest on bugfixes, improvements, etc.
- Update Splash screen do cover latest happenings
- Create a new social posts with the latest on the map rotation, wayback imagery, etc.
- Check in the latest artifacts to
dist/
- Fix any/all issues with 'npm test' that have crept in since our last release.
Inspect and compare bundle sizes and ensure:
- No imports are double-included
- No bundled dependencies are unexpectedly large (Note: We did include mapLibre in this bundle, so the bundle size increased appreciably by 1.3 MB)
- Walkthrough-> Points: hitting ESC doesn't close the feature editor as directed, but clicking the ❌ button in the upper-right of the inspector does.
- Walkthrough -> Areas prompts the user to click 'X' but not hit esc. to close the window. which is it? (similarly, Lines in the next step goes back to saying the X or ESC will do it)
- Walkthrough -> Lines -> Split step highlights a section of the map that doesn't contain the intersection itself.
- Streetside (and other?) imageries render at low zooms (14 for streetside) and slow map performance. map=15.51/28.4381/-81.4985
- Going into 'add note' mode should change the cursor from the default browse hand
- Console error on startup:
Error: No locally changed Wayback data
at ImagerySource.js:704:59
- Large amount of console warnings from the preset system, EX:
_resolveFields | @ | Preset.js:336
-- | -- | --
| fields | @ | Preset.js:74
| setTags | @ | Preset.js:285
| render | @ | preset_icon.js:237
| call_default | @ | call.js:4
| presetIcon | @ | preset_icon.js:313
| call_default | @ | call.js:4
| render | @ | preset_list.js:462
| call_default | @ | call.js:4
| (anonymous) | @ | preset_list.js:231
| each_default | @ | each.js:5
| drawList | @ | preset_list.js:231
| call_default | @ | call.js:4
| presetList | @ | preset_list.js:116
| call_default | @ | call.js:4
| inspector.showPresetList | @ | inspector.js:178
| render | @ | inspector.js:103
| inspector | @ | inspector.js:64
| call_default | @ | call.js:4
| sidebar.select | @ | sidebar.js:329
| enter | @ | SelectOsmMode.js:131
| enter | @ | Context.js:348
| _doSelect | @ | SelectBehavior.js:360
| _pointerup | @ | SelectBehavior.js:248
| emit | @ | index.js:202
| _pointerup | @ | PixiEvents.js:358
| notifyListeners | @ | EventBoundary.ts:1454
| notifyTarget | @ | EventBoundary.ts:658
| propagate | @ | EventBoundary.ts:310
| dispatchEvent | @ | EventBoundary.ts:210
| mapPointerUp | @ | EventBoundary.ts:964
| mapEvent | @ | EventBoundary.ts:231
| onPointerUp | @ | EventSystem.ts: 428
- Rotate map before / during / after test case blocks, especially drawing
- MapRoulette Integration
- Verify what's shown === what's shown on MR main site
- Marking issues as fixed works
- Marking multiple issues fixed and committing changes includes comment referring to all MR tasks fixed
- Filtering by challenge works
- Esri Wayback imagery works
- Do a BUNCH of changes to the map, reload the browser, and click 'Restore my changes' as soon as possible, the browser should not stack trace/crash.
- Make changes with one kind of imagery, click 'save', should see one kind of imagery in the changeset tags.
- Make changes with multiple kinds of imagery, click 'save', should see multiple kinds of imagery in the changeset tags.
- Make changes with the validation window open. Intentionally try to get validations to fire and go away:
- With just the 'my' changes
- With all things everywhere
- With just what's on screen
- Make some edits, save, and on reload the same changeset comment should be propagated into the comment text bar and the message field should receive focus automatically- Other elements in the changeset UI should function properly.
- Click on a third-party link somewhere in the UI- it should work properly and not be a relative link from
rapideditor.org
. - Ensure the MS Building license is correct.
- Verify that 'way over waterway' validations are firing.
#Keyboard Shortcuts
- Arrow keys pan the map
↓, ↑, ←, →
-
⌥
+ Arrow keys pan the map more -
+
and-
keys zoom in and out -
⌥ -
and⌥ +
zoom the map more -
L
zooms to location - 🐛 : This no longer works. Did we get rid of this?
- Type a placename into the search bar, hit 'Search Entire World', see a list of items
- Click on a member of that list to automatically zoom/pan to the entity in question
-
B
Toggles the imagery pane -
⌘+B
switches to last background -
,
switches to previous background in list#1233Fixed! -
.
switches to next background in list#1233Fixed! -
F
toggles the map data pane -
I
toggles the validation issues pane -
P
Toggles the user preferences pane -
⌃Ctrl + ⌘Cmd + F
orF11
switch to full screen mode -
`
key or²
toggles the sidebar : -
W
toggles wireframe mode -
⌥ W
toggles OSM data on/off -
/
toggles the minimap on/off - 🐛 : Minimap displays properly on first view, but after hiding/showing it again, it is blank.
- Clicking inside the minimap generates
TypeError: this.__zoom.invert is not a function
) - Using the mouse generates
TypeError: t5.invert is not a function
-
⌘Cmd+/
toggles the 3d map on/off#1234Fixed! - 3D Map allows right-click to adjust viewing angle and spin around the center point
#1234Fixed! - mousing off the 3D map causes it to snap back to true north orientation
#1234Fixed! -
g
highlights unsaved edits #509 -
Shift + R
Toggles rapid features on/off
-
H
toggles help -
?
toggles keyboard shortcuts
- l-click, tap, or space selects a feature
- shift + l-click selects multiple
- shift+ l-click + drag draws a lasso selection around features
-
⌘ F
finds features matching search text #1007
- Right-click or long press or menu button (space bar) toggles the edit menu
-
Z
zooms to the selected features
-
[
or↖ PgUp
jump to previous node -
]
or↘ PgDown
jump to next node -
{
or⇞ Home
jump to first node -
}
or⇟ End
jump to last node -
⌘ ↑
selects parent way -
\
orPause
switches parent way
-
⌘ ↓
selects child nodes #1237
-
1
Add Point mode -
2
Add Line mode -
3
Add Area mode -
N
Add Note mode (when enabled) - l-click, tap, or
Spacebar
should add a point or note while in this mode -
⌥ Option
holding should disable point snapping -
↵Return or ⎋Esc
should finish drawing a line or area
-
⌘ Cmd + C
copies selected feature -
⌘ Cmd + V
pastes selected feature -
⌘ Cmd + Z
Undoes last edit -
⌘ Cmd + ⇧ Shift + Z
Redoes last edit -
⌘ Cmd + S
saves changes to OSM
-
A
adds the selected rapid feature -
D
ignores the selected feature
-
A
continues a line at the selected endpoint -
C
combines (merges) selected features -
D
disconnects the selected features -
E
extracts a point from a feature -
X
splits features at the selected points -
v
reverses the selected features -
m
moves the selected features -
⇧Shift
+↓, ↑, ←, →
nudge the feature by a small amount #525 - 🐛
-
⌥Option ⇧Shift
+↓, ↑, ←, →
nudge the feature by a lot #525 -
⇧Shift
++
or-
scales the feature #912 -
⌥Option⇧Shift
++
or-
scales the feature #912 -
R
rotates the selected features -
Q
squares the corners of a line or area -
S
straightens the line or group of points -
O
circularizes a closed line or area -
T
flips features across the long axis -
Y
flips features across the shorter axis -
⌘Cmd + ⌫Delete
deletes the selected feature -
⇧Shift + C
cycles the road tag preset for a way
-
⌘Cmd + I
Toggles all information panels -
⌘Cmd + ⇧Shift + B
Toggles Background panel- New in 2.3: ESRI Wayback imagery shows vintage when it's enabled
-
⌘Cmd + ⇧Shift + H
Toggles History panel -
⌘Cmd + ⇧Shift + L
Toggles Location panel -
⌘Cmd + ⇧Shift + M
Toggles Measurement panel
- Clicking an empty map area creates a new node.
- Clicking on an existing vertex creates a new node.
- After node creation, the 'tag this feature' dialog appears in the sidebar, prompting the user to classify the feature.
- Directional points show their facing with viewfield cones
- Undo/redo works as expected
-
Creating a new way works by just mouse clicking from point to point, ending by clicking the same point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Same, but with clicking the FIRST point to close the way.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Hitting ESC can end the draw mode.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Creating a new way works by just mouse clicking from point to point, ending by clicking the same point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Same, but with clicking the FIRST point to close the way.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Hitting ESC can end the draw mode.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Creating a new way works by just mouse clicking from point to point, ending by clicking the same point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Same, but with clicking the FIRST point to close the way.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Hitting ESC can end the draw mode.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Creating a new area works by just mouse clicking from point to point, ending by clicking the first point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Hitting ESC can end the draw mode, auto-closing the area.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Creating a new area works by just mouse clicking from point to point, ending by clicking the first point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Same as previous creation test, but instead of clicking on the first node, hit ESC to end the draw mode.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
-
Creating a new area works by just mouse clicking from point to point, ending by clicking the same point twice.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Same, but with clicking the FIRST point to close the area.
-
History undo/redo for previous looks good and does not have 'extra' states in it.
-
Hitting ESC can end the draw mode.
-
History undo/redo after finishing the draw operation looks good and does not have 'extra' states in it.
-
History undo/redo during the draw operation looks good and does not have 'extra' states in it.
- Welcome
- Navigation
- Points
- Areas
- ❌ Ways
- Buildings
- Rapid
- Finish