Skip to content

Implementation of the Ray Tracing Algorithm for Rendering 3d Objects

Notifications You must be signed in to change notification settings

ezishiri/RayTracer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 

Repository files navigation

RayTracer

In an effort to understand computer graphics, here is an (minimal) in progress implementation of the ray tracing algorithm as described by ssloy. In future iterations I can add reflection, refraction, importing scenes, other file formats, shadows etc in my implementation, but for now you can render plastic looking spheres in 3d!

About

Implementation of the Ray Tracing Algorithm for Rendering 3d Objects

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages