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Add Touch support #27
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Add Touch support #27
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Very cool, thanks for your contribution! I won't merge this just yet, I want to take my time to test this and don't have that right now. But the prospect of being able to run a Source Engine game on Android is fun! When I test this in the future, I'll be removing that Thanks again and good luck on your own project! |
Alright
…On Fri, Jan 3, 2025, 1:14 AM luttje ***@***.***> wrote:
Very cool, thanks for your contribution! I won't merge this just yet, I
want to take my time to test this and don't have that right now. But the
prospect of being able to run a Source Engine game on Android is fun!
When I test this in the future, I'll be removing that
vs-android_launch.exe. I'd rather not have too many exe files in this
project. Instead we should direct users to how they can install it from
official sources.
Thanks again and good luck on your own project!
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Alright I'll be resolving this issue soon. I will also be create a custom |
echo "It can be located here -> http://www.gavpugh.com/downloads/vs-android-0.964.zip" | ||
sleep 5 | ||
echo "Editing client to support Android." | ||
${SRCDIR}/game/client/client.vcxproj << EOF |
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I know there is a way to improve this shitty code but I am too lazy to this right now.
Thanks again for this contribution! After reflecting on this for a bit I've decided its too early to support another platform. Maintaining that code, and having to test it, is something I'm just not looking forward to. Besides that support for the Windows platform still requires a lot of work and the same goes for Linux (server) platform support. So sorry, but I won't be merging this anytime soon. I hope you can see that I'm not ungrateful for your contribution. I am simply trying to make it easier for me to come back and work on this project in the future. That said I do think this PR is helpful to others, so I'll change this PR to a draft and leave it open for others to fork. |
Alright. |
What this pull request does: