EVT (Edition Visualization Technology) is a light-weight, open source tool specifically designed to create digital editions from texts encoded according to the TEI XML schemas and Guidelines, freeing the scholars from the burden of web programming and enabling the final users to browse, explore and study digital editions by means of a user-friendly interface.
This tool was born in the context of the Digital Vercelli Book project, in order to allow the creation of a digital edition (which has been available in beta form for more than two years) of the Vercelli Book, a parchment codex of the late tenth century, now preserved in the Archivio e Biblioteca Capitolare of Vercelli and regarded as one of the four most important manuscripts of the Anglo-Saxon period as it regards the transmission of poetic texts in the Old English language. However it has evolved into a tool suitable to fit different texts and needs. For example, it is now being used to publish the digital edition of the Codice Pelavicino manuscript, a medieval codex preserving charters dating back to the XIII century. The continuous development and need to adapt it to different types of documents and TEI-encoded texts has shifted the development focus towards the creation of a more general tool for the web publication of TEI-based digital editions, able to cater for multiple use cases.
The entire structure of the software has been remodeled, in order to make it lighter, more usable and more adaptable; we decided to use the Model View Controller (MVC) approach, that is a very common architectural pattern in object-oriented programming, that allows to separate the logical presentation of the data, from the application logic and the processing core. Wanting to maintain the original feature of EVT, and therefore do not give up the client only approach, we decided to use Angular, a JavaScript framework inspired by the MVC programming logic, especially suitable for the development of client-side Web applications; among other things, this framework allows to define custom HTML components and use the data-binding mechanism to associate the model of the data to the UI elements, and manage the updates of the latter avoiding the direct DOM manipulation.
Before the refactoring, EVT was composed of two main units: EVT Builder, for the transformation of the encoded text using special XSLT 2.0 templates, and EVT Viewer, for the visualization into a browser of the results of the transformations and the interaction with them. The idea under the new version of EVT is instead to leave to EVT Viewer the task of reading and parsing with JavaScript functions the encoded text, and “save” as much as possible within a data model, that persists in the client main memory, and is organized in a way that allows a very quick access to the data in case of need. This has obviously led to the elimination of the EVT Builder level, and therefore it allows to open a digital edition directly in the browser without any previous XSLT transformation.
At the present moment, EVT is being moved from AngularJS to Angular. For a complete list of features, please refer to the [AngularJS version] (https://github.com/evt-project/evt-viewer)
If you are interested in using EVT to prepare an edition right away, you should probably download the ready-to-use release package that can be downloaded from the release page on GitHub. See the Installation and use section first, then Configuration, to understand how EVT works and how you can use it to publish your editions. A more detailed guide will be published separately, as a reference manual, and will also include instructions about customization.
If, on the other hand, you are interested in developing a specific functionality in EVT, or in modifying an existing one, or preparing your edition with the most recent (yet stable) version of EVT, you should download the GitHub Development framework. See the Development framework installation and use section to know how to install and configure the environment needed for this purpose. If you intend to change the source code for personal needs, please fork the project, and remember to contribute your changes back (see below for contact). If you want to contribute to the main project (by fixing a bug or adding a feature), please ask for a pull request and/or contact us at [email protected].
EVT 3 can be used to prepare an edition right away, immediately after downloading the release package on your hard drive: see the Installation and management of the edition data section of the Wiki first, then Configuration, to understand how EVT works and how you can use it to publish your editions.
If, on the other hand, you are interested in developing a specific functionality in EVT 3, or in modifying an existing one, we suggest that you clone the project as it is. The README.md explains how to install and configure the development environment needed for this purpose. This step is only needed if you want to start working with EVT source code, so it is in no way necessary for basic users. See Development section and subsections of the Wiki for further information on development guidelines.
There are several configuration options, ranging from setting the folders where edition data is stored to choosing the User Interface layout and the tools to be made available for the final user, that can be set by editing the configuration files in the assets/config
directory. To facilitate the configuration work, configuration options are divided into three macro groups with corresponding files:
- Edition Configuration (
edition_config.json
), where to set the configurations closely related to the digital edition, such as the title, the edition level(s), etc. See details in the Wiki page. - File Configuration (
file_config.json
), where to set the path(s) to the file(s) of the digital edition. See details in the Wiki page. - UI Configuration (
ui_config.json
), where to set the configuration closely related to the UI, such as the default language, the default/available theme(s), etc. See details in the Wiki page.
It is also possible to configure the style of editorial phenomena (e.g. addition, deletion, etc), in order to override the EVT default layouts. This particular configuration should be defined in the file editorial_conventions_config.json
. See details in the Wiki page
For more information please refer to the Configuration section on the Wiki.
This project was generated with Angular CLI version 8.3.3.
For development, you will only need Node.js installed on your environement. And please use the appropriate Editorconfig plugin for your Editor (not mandatory).
Node is really easy to install & now includes NPM. You should be able to run the following command after the installation procedure below. To properly install all the dependencies, please use 12.20.x/14.15.x/16.10.x or later minor version of NodeJS. To know which versions are installed on your computer:
$ node --version
v14.15.0
$ npm --version
v6.14.8
To download and install the current stable version of EVT use these commands:
$ git clone https://github.com/evt-project/evt-viewer-angular.git
$ cd evt-viewer-angular
$ npm install
You may be interested in installing the development branch (develop
) which is the more up to date one, and generally quite stable:
$ git clone -b develop https://github.com/evt-project/evt-viewer-angular.git
$ cd evt-viewer-angular
$ npm install
To start EVT directly just type
$ npm run start
If nothing happens, then open your browser and navigate to http://localhost:4205/
.
The app will automatically reload if you change any of the source files.
If you want to use a different port where to run the application you can run npm run ng serve -- --port=4200
, then connecto to http://localhost:4200/
).
Run npm run ng generate component component-name
to generate a new component. You can also use npm run ng generate directive|pipe|service|class|guard|interface|enum|module
.
This command will create a build of the current installation which you can use for testing or other purposes:
$ npm run build
The build artifacts will be stored in the dist/
directory.
With the second instruction you can use the --c=production
flag for a production build.
This command will create a build of the current installation flagging it as a release build:
$ npm run build:release
The build artifacts will be stored in the release/
directory. If you set properly the variables in user_paths.sh file, both xml sample data and sample config will be copied in release/assets
folder.
For the documentation we use Compodoc
- Run
npm run doc:build
for generating the documentation, which will be created indocumentation
folder. - Run
npm run doc:serve
for serving it (then just openhttp://localhost:8080
in your browser). - Run
npm run doc:buildandserve
for generatin and serving it.
Run npm run test
to execute the unit tests via Karma.
Run npm run e2e
to execute the end-to-end tests via Protractor.
This new version of EVT is able to handle multiple themes at runtime. A "theme" is intended as a particular palette or set of color used for the main UI components. The theme can also change dimensions or other properties.
In the file assets/scss/_themes.scss
we defined a global variable $theme
where we declare every single color used in the UI components. Each color must exist in every single theme.
The themed rules depend on the data-theme
attribute added to a div
element of the AppComponent
that encloses the whole application. The data-theme
attribute is constantly linked to the current theme variable.
We decided to embody everything in this external div
in order to lighten the number of bindings of elements that need a connection to the current theme.
To add a new theme just follow the steps below:
- add an object at the end of the current list of themes, which has all the properties of an existing one (we recommend doing copy-paste to be sure not to lose anything);
- change the color codes as desired;
- add the new theme id to the list of available themes in the
ThemeService
(themes.service.ts
):{ value: 'myThemeKey', label: 'My Theme Label' }
- the
value
is the ID of the new theme, the key of the object previously created; - the
label
is the label to be displayed in the theme selector in the UI.
- the
To add new CSS rules so that colors are retrieved from the current theme (and change automatically when the theme changes at runtime), just follow the steps below:
- import the file
_themes.scss
in the*.scss
file of the component@import "path/to/_theme.scss";
- Embody every css rule to be themed in the following instruction:
Within this instruction, every css rule that uses a color and need to be linked to the current theme, must be defined as
h1 { @include themify($themes){ color: themed('baseColorDark'); } }
wherethemed("colorKey");
colorKey
is the key of the color within the object representing a theme defined in the file_theme.scss
.
The themify
mixin will add a CSS rule for each theme for the CSS rules defined within it.
The @each $theme, $map in $themes
tell Sass to loop over the $themes
map that was defined above.
On each loop, it assigns these values to $theme
and $map
respectively.
$theme
- Theme name$map
- Map of all theme variables
Then the map-get()
function is used to get any theme variable from $map
and output the correct property for each theme.
The &
refer to parent selectors and placing it after [data-theme="#{$theme}"]
tells Sass to output any parent selectors after the theme name.
To use this mixin, just be sure that the element for which you are defining the CSS rules is included in a *[data-theme]="theme-name"
element and embody every CSS rule that needs to be themified within the mixin:
btn-primary {
@include themify($themes) {
color: themed('baseColorDark');
}
}
To handle localization we use the plugin angular-l10n[https://github.com/robisim74/angular-l10n]; in this way we can offer a runtime solution for language switching without fully reload the application.
Translations are defined in a JSON file (one for each language), saved inside the folder assets/i18n
. This JSON is organized as follows:
{
"KEY": "Text in a particular language",
...
}
The KEY
is the unique identifier used in the angular application (usually in the HTML template) whenever we need to retrieve a translated text.
To add a new text in the localization, you just need to add a pair "KEY": "Text"
for every language already esisting.
If you don't know the translation in a particular language use the English and let us know: we will handle the missing translations.
To add a text in the UI so that it will be correctly translated when needed, just follow the steps below:
- In the HTML template, use the pipe
translate
whenever you need to insert a localized text, referring to theKEY
that represents the text in question. (NB: the KEY must exist in the JSON of the translations!):<span [title]="'myTitle' | translate"> {{'myText' | translate}} </span>
- In every existing json file for localization, add the new KEY and its translation:
en.json { "myTitle": "My Title", "myText": "This is my text" } it.json { "myTitle": "Il mio titolo", "myText": "Questo è il mio testo" }
To add a new language to the localization so that it is automatically displayed in the language selector, just follow the steps below:
-
Add the JSON file of the new language in the
assets/i18n
folder.- This file must be named as
"LANGUAGE_CODE.json"
, where"LANGUAGE_CODE"
is the reference code of the new language; - this file must present ALL the keys that exist in the other files, so it is advisable to make a copy-paste of one of the files already present before starting with the translations.
- This file must be named as
-
In the
ui_config.json
file, add an element to the list ofavailableLanguages
. This element must be structured as follows:{ "code": "CD", "dir": "ltr", "label": "Lang Label", "enable": true }
code
indicates the language code (the one used to name the JSON file);label
indicates the language label, to be shown in the UIenable
indicates if the language should be activated or deactivated
-
In every other JSON translations file the key
"language_LANGUAGE_CODE"
to have a translation of the name of the new language in all the others already present and managed. -
Finally, add a
.png
file that depicts the flag identifying the new language in theassets/images
folder. This file must be named with the code of the new language and must preferably be a square with not too large dimensions. -
For further information please refer to official documentation og ngx-translate/core plugin
EVT uses .scss
files.
During development you can use some useful global variables and mixins.
They are defined respectively in the files below:
/assets/scss/_variables.scss
/assets/scss/_mixins.scss
To use them, please refer to official scss documentation.
Configurations is defined as a AppConfig
provider and is injected into main app module. It is loaded during app initialization, to that it will be immediately available for every component.
The four groups are gathered (although kept divided) in a single EVTConfig
object.
interface EVTConfig {
ui: UiConfig;
edition: EditionConfig;
files: FileConfig;
editorialConventions: EditorialConventionsConfig;
}
If you want to use a parameter from configuration in your component, you just need to import AppConfig
and directly use its properties:
import { AppConfig } from '../app.config';
@Component({
selector: 'my-component',
templateUrl: './my-component.component.html',
styleUrls: ['./my-component.component.scss']
})
export class MyComponent {
private editionTitle: string;
constructor() {
this.editionTitle = AppConfig.evtSettings.edition.title;
}
}
If you want to add a parameter in configuration, you need to add it first to the interface of the specific group, indicating the exact type of data you expect for it.
As a user manual please refer to the Wiki. It will always be updated based on the features merged into the develop
branch.
For the functionalities and instructions related to a specific release, when the manual is ready it will be possible to refer to the evt-documentation.pdf
file inside the doc
folder in the release package.
User feedback is very much appreciated: please send all comments, suggestions, bug reports, etc. to [email protected].