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however the parameter is only supported inside Stage.def files and not system.def or fight.def files.
Adding this function would allow for more flexibility to create more complex and dynamic screenpack and lifebar designs
The text was updated successfully, but these errors were encountered:
PotofWeed
changed the title
[REQUEST] Enable support for .air format parameter "Loopstart" in FIght.def
[REQUEST] Enable support for .air format parameter "Loopstart" in FIght.def/system.def
Jan 10, 2022
In Mugen stage.def files, there is a "Loopstart" Parameter which enables animation actions to loop after a certain frame.
Example:
[Begin action 100]
601,0,0,0,60
601,1,0,0,2
601,2,0,0,2
601,3,0,0,2
601,4,0,0,2
601,5,0,0,2
601,6,0,0,2
601,7,0,0,2
601,8,0,0,2
601,9,0,0,2
loopstart
601,10,0,0,2
601,11,0,0,2
601,12,0,0,2
601,13,0,0,2
601,14,0,0,2
601,15,0,0,2
601,16,0,0,2
601,17,0,0,2
601,18,0,0,2
601,19,0,0,2
601,20,0,0,2
however the parameter is only supported inside Stage.def files and not system.def or fight.def files.
Adding this function would allow for more flexibility to create more complex and dynamic screenpack and lifebar designs
The text was updated successfully, but these errors were encountered: